Do you have fond memories of D&D? We do too and are helping to usher in a new age with an epic homage to the past. Help our adventurers escape from the ultimate evil - The NEXT.
A Twist in Time VI-Roun is Burning! Not the Return You Were Expecting
Summary:
Land Ho! Roun is in sight and its on fire! The Water & Air factions must be attempting a coup. The Czar must be found and protected at all costs.
Description:
Normandy beaches are a long way/time from now. You have spent the last 9 months trying to make sense of this world. You feel that a way back is possible if one of you can just master the use of the world's magic. You allied yourself with a King and a Czar against the Empire of Man. You saved the Princess from a bunch of human sacrificing magic-wielding islanders. Now Roun is in sight, but it is burning. The 7 factions of Roun where always at odds, but now it seems the Water & Air Factions have made their move against the Czar and civil has broken out in Roun. You were counting on Roun as an ally to help fight the Empire of Man. You need the Czar alive and safe, no matter the cost.
Classic adventure where it all began for many gamers back in the day. Exploring the dungeon? Is it still the same after all this time? Well, let's find out. Closing out Gen Con old school style!
Begin a journey into worlds where magic & monsters are the order of the day, where law & chaos are forever at odds, where adventure & heroism are the meat & drink of all who would seek their fortune.
Description:
Welcome to the land of imagination. You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. You will need to make a new character. Emphasis: campaign introduction, character creation.
Begin a journey into worlds where magic & monsters are the order of the day, where law & chaos are forever at odds, where adventure & heroism are the meat & drink of all who would seek their fortune.
Description:
Welcome to the land of imagination. You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. You will need to make a new character. Emphasis: campaign introduction, character creation.
After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep: After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some traveling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep: After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some traveling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
Bobs get sent on a zombie hunt. Kill hundreds of zombies & find the source. Get bitten & you're a zombie. Quizzes, a maze, head shots, & a free Bob die. Acting, not so much. Characters level 6.
Bobs get sent on a zombie hunt. Kill hundreds of zombies & find the source. Get bitten & you're a zombie. Quizzes, a maze, head shots, & a free Bob die. Acting, not so much. Characters level 6.
Bobs get sent on a zombie hunt. Kill hundreds of zombies & find the source. Get bitten & you're a zombie. Quizzes, a maze, head shots, & a free Bob die. Acting, not so much. Characters level 6.
Arrive at an INN (dragonlance) for discussion of further travel since 2 kender agreed that the deck of POWER hehehe - and gave it to a close friend of theirs, a fairydragon. Level 1.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
The Cult of the Dragon has established a stronghold deep in Kryptgarden Forest, and the factions want to know their dark purpose. Join hundreds of others in this interactive play experience!
Description:
Kryptgarden Forest has long been a place feared by travelers. Now, the Cult of the Dragon has used that fear to its advantage, securing a stronghold deep in the forest. The Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance, and the Zhentarim are recruiting groups of adventurers to infiltrate the forest to find out the cult's purpose. Join hundreds of others in this interactive play experience.