No one has ever been able to navigate the treacherous Warhl Ocean, until now. Your gov’t sends you on a secret mission to find out how it is done. If you fail, it surely means war.
The sky split open like a rent seam in a strait-jacket. It rained blood and you went mad. You and your inmate friends must escape the asylum to stop the destruction of the world.
The Land is in a state of political upheaval. Who will be the new powers? Why, the people that have the guts to grab for it. Ethics, sch-methics. An adventure for the politically adventurous.
Will the Arquebus make a difference? Modified ‘rules according to Ral,’ quick & easy rules, for both green & veteran gamers, will be used to resolve this encounter between 2 Japanese armies.
Lester conducts a Q&A session dealing with GDW’s 2300 AD SF role-playing system. Includes coverage of “The Game” used by GDW to shape the future of 2300. Handouts of the rules will be available.
This is a game for dreamers. The land of people who have wished they could sit at the wheel of a Grand Prix racer to face the challenge of nerves and endurance. Last year’s champ is waiting.
Discuss designing treasure, both magical and mundane. Add your own tips on what makes treasure exciting to players...and the DM! Hosted by Wm. John Wheeler and Peter Rice.
The Solaris VII Championship! This tournament will determine the champion of Solaris VII. The winner will be written into the 3rd Book of the Warrior Trilogy, Warrior:Coupe. Bring your own game copy.
American Civil War single elimination tourney. Room for eight 3- or 4-man teams in preliminary round. Each team fields 3 four regiment brigades plus one battery. Prizes to winners per round.
Wanted: Skilled 3rd Reich Players. Play 3rd Reich for 12 hours on an unmounted map against sheet metal with all pieces in magnetic counter holders. Players bring their own set of rules.