Fantasy writer, cook, and entertainer Daniel "Doc" Myers teaches the basics of believable medieval-inspired cuisines in your writing.
Description:
A fantasy world should have a cuisine that takes into account the resources and technology of the people that inhabit it. In this seminar, join medieval cooking expert Daniel "Doc" Myers to learn how to make up a consistent, believable fantasy cuisine using the workings of medieval European cooking as a template. Track: GCWS Classroom.
Discuss the ins and outs of putting together 3rd Party content for the sci-fi horror Mothership RPG. An ideal seminar for writers, designers, and the Mothership enthusiasts.
Description:
Zac Goins and his team sit down with peers to discuss the ins and outs of putting together 3rd Party content for the sci-fi horror Mothership RPG. An ideal seminar for writers, designers, and the Mothership enthusiasts. Q&A to follow.
Join our panelists as they discuss creating settings & rules that allow for each table that plays in their game to have unique experiences. Is there a line between too much & not enough?
Journalist Linda Codega and a panel of industry colleagues (including Charlie Hall, Chase Carter, Christian Hoffer, and Dan Arndt) discuss why gaming journalism is a critical part of the ecosystem.
Description:
Featuring journalists like Linda Codega (Staff Writer, io9/Gizmodo), Charlie Hall (Senior editor, Tabletop, Polygon), Chase Carter (Dicebreaker, Polygon), Christian Hoffer (ComicBook), Dan Arndt (Editor at Fandomentals) and possibly more, this panel will dive into why games journalism is important to the larger tabletop ecosystem, why games journalism is culture journalism, and give insight into how these writers got started. There will be time for a Q&A where people will be able to ask the journalists about their positions, work, and also get some pointers on how to get started in an increasingly shrinking media landscape.
Planning to launch a crowdfunding campaign for your next tabletop game? Join BackerKit alongside industry experts to learn what you should, and shouldn't, do to set yourself up for success.
Description:
Crowdfunding your tabletop game can feel overwhelming at times as there are so many moving parts to consider before, during, and after your campaign. Join Jason Furie (Senior Community Manager, BackerKit) alongside Suzanne Sheldon (Restoration Games), Heather O'Neill (9th Level Games), and Lindsey Rode (Rose Gauntlet Entertainment) for an in-depth conversation covering important do's and don'ts you need to consider when crowdfunding. We'll discuss how to prepare for your strongest launch possible, the most common mistakes you should avoid at all costs, and important do's and don'ts worth considering no matter your experience level. Stick around after the conversation for live Q&A between the panelists and attendees.
Crowdfunding Strategy with the Creator of Stonesaga, Mythwind & Stars of Akarios
Summary:
Join Brendan McCaskell as he walks through the strategy Open Owl Studios has used to create three massively successful crowdfunding campaigns raising a total of over $3 million!
Description:
In this seminar you will learn the process Open Owl Studios takes from pre-development to successful crowdfunding campaign. Learn how to generate pre-launch hype and craft a narrative that resonates with your community. You'll receive unfiltered commentary from a new company with a new approach.
Cuban Missile Crisis: tense, some of what we are taught is mythology. Discusses real, potential war triggers and what a war in 1962 would have looked like. Capt. Mark McDonagh, USN/ret., NSDM staff.
Description:
RThe Cuban Missile Crisis of 60 years ago has been recognized as the most tense period in the Cold War, perhaps in world history, as the two superpowers stared each other down for several days and nuclear war was potentially one unintended consequence or misinterpreted event away. Today it is heavily portrayed in popular culture, but often told to hype the drama. Discredited mythology often wins over credible historical accounting. What were the real risks, the mechanisms which might have triggered, perhaps literally, a nuclear war? What were the opposing forces, what would such a war have looked like, what would have been the outcome, and what would the fallout, perhaps literally, be today? Presented by Capt. Mark McDonagh, USN/ret., physicist and former nuclear submarine officer with 12 years' experience at the Naval War College, on the National Security Decision Making Game staff.
Join the D&D team as they give an update on the 2024 rules revision playtest, answer some commonly asked questions, and discuss what's around the corner!
Learn some best practices from Dungeon Masters at Wizards of the Coast! Also great for new DMs - learn where to start, resources available, and best beginner D&D adventures!