FFG X-Wing rules & ships.Attack to destroy, or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
FFG X-Wing rules & ships.Attack to destroy, or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
FFG X-Wing rules & ships.Attack to destroy, or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
Recreate the start of the Clone Wars. Players will control either the Jedi rescue team to save Obi-Wan, Anakin, & Padme from execution, or the Separatist Droid Army.
Recreate the start of the Clone Wars. Players will control either the Jedi rescue team to save Obi-Wan, Anakin, & Padme from execution, or the Separatist Droid Army.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.