On Sept. 3rd, 2779, General Kerensky leads the final assault to retake the court of the Star League. Will the victory be final or does Stefan Amaris have an “Ace in the Hole?”
Star League forces move to seal the Usurper’s fate. By storming the Imperial Spaceport, Amaris and his forces will have only two choices left—surrender or die!
To tighten the noose around Amaris’s neck, Star League forces must make this major river crossing. Take charge of the 135th Royal Mech Division and destroy the Republican forces that oppose you.
Kerensky begins his final assault upon Stefan the Usurper, who is cowering behind the walls of the Imperial Palace. To get to him, Kerensky must defeat the last remnants of his army.
The Liberation continues! Star League Forces land in Mexico and begin a new, secondary attack, from the south. Amaris forces quickly react to meet the enemy. Will they turn the attack into disaster?
Stefan Amaris ousts Star League! Now the Star League forces return to remove him. The attack pushed them back into North America. Begin the final phase: Cross the Bering Strait. Start the liberation.
The Alaskan Campaign’s gone well, maybe too well. Amaris forces have launched a massive counter attack at your forces in Anchorage. Can you withstand the onslaught?
During the march down the West Coast, resistance has been sparse. On Vancouver Island that has all changed. Can you overcome the dense rainforest and guerilla tactics of Amaris’s forces?
Every mech for itself in this free-for-all war! Using a hexless system, fight against the other giant battle machines on the full ARENA battlefield. Last one standing wins! All miniatures provided.
Demo. Let us teach you one of the hottest battle games. Pilot 30-feet robot tanks in a fight to win the Moons of Myrmidon. The clans face the Crimson Knights.
Experience the challenge of the 3D Visionscape Terrain System. Eight 3-mech (Battlemaster, Warhammer & Marauder) teams do combat. Stand alone or team up, but survive. Sponsor TAVU—Bill Corey.
Match your skill as a mechwarrior against players from across the universe! Players complete three rounds by 4 p.m. Sat. Top scores calculated by MNA ranking. Bring your own gear.
Only one will survive! Can mechwarriors compete mech-on-mech to earn a coveted Bloodname? Decisive winners of each match advance in a single elimination event. Bring your own equipment.
Come one, come all, city for sale to the highest bidder. Do you go to defend the honor or to pillage for parts? Come test your skill against the best money can rent. Generics taken throughout the day.
The best of the best. Teams of two players battle it out for top honors. Mechforce scoring used. Only prior BattleTech champions, runners-up, and top 25% of Mechforce are eligible.
The best of the Inner Sphere go head-to-head for the title Gunslinger Champion. Decisive winners of each match advance in a single elimination event. 2750 Tech. 32 players. Bring your own gear.
Come see objective raiding at its finest: fast, furious, and anything but fair. Play clan or I.S. in tournament with 10-man team advancement. Come alone or in a group, if you’re up to it.
Kurita meres raid planet Phalen for a secret star league cache. There’s only one chance to stop them. Are House Steiner’s planetary defense forces up to the challenge?
Play the first national BattleTech Tourney. Qualifying rounds toured 21 cons. Free mech and poster for all players. Winner captures plaque, fame in products, and original mech art.
The Clan ceasefire is holding them back, Theadore Kurita is looking to strike back by attacking one of his captured factory worlds. Expecting to find weary forces, they stumble upon clan Coyote!