4th Annual Underground Excursion: The Deserted Manor
Description:
Players adventure within and beneath a mysterious deserted(?) manor. Rather unusual monster and treasure assortment is characteristic of previous excursions. Variant AD&D game rules.
An evil wizard has placed a bomb in the castle. The kingdom has 6 hours to surrender. You must find the wizard and learn how to defuse the bomb. D&D Expert game rules.
In the Canadian Mountains several mysterious things have been going on. Be there when members of “Alpha Flight” run head long into the Animal League. V&V game rules.
The Imperial Forest of Oddities (the White Forest) is threatened by some unknown force. The party must halt this menace without harming the forest. The forest on the other hand? AD&D game rules.
A challenging AD&D game team event, designed with intermediate strength characters in mind. One round, top scoring team is the winner. An RPGA™ sponsored event.
A humorous, yet challenging, AD&D game team event, designed for the “dead dog” last day! One round, top scoring team is the winner. An RPGA sponsored event.
A party of powerful adventurers must discover the secret of a huge black tower before the hoards of undead that dwell there in attack Capital City. Experienced players only. AD&D game rules.
In this encounter with the old rules of DRAGON QUEST the team of players will try to relieve a dead wizard’s stronghold of it’s more valuable contents. AD&D game rules.
Join a group of Restorationists exploring a defunct government installation and searching for lost remnants of technology. The Wave converter was researched here before the End. GAMMA WORLD® game rules.
Characters must penetrate the Keep of Asaf, a wizard of the High Council who has gone mad, and kidnap him. Along the way they must find 3 important objects. AD&D™ game rules.
A group of slaves must overthrow their immediate captors and a band of winged goblins who have preyed upon them for years. Limited weapons, armor and magic available. AD&D™ game rules.
Players will attack the ruins, Hareth Keep, which are rumored to be haunted and perhaps inhabited by ores. Pit your skill against the intelligent response of the Keep’s inhabitants. Generic role playing rules.
Players will attack a thieve’s lair. 25mm miniatures will be used with realistic forested terrain, and detailed maps and descriptions will be featured. Generic role playing rules.
So you can handle anything the Wild West can throw at ya, huh? Try gun- slinging during the Alaska Gold rush. RPGA™ members who play in this two-part adventure can earn International Scoring Points.
The Lightning’s Hand has returned and the evil wizard Drell threatens to use its awesome powers but he still doesn’t know how to unleash its greatest power. D&D game rules.
The party is on a trading mission seeking to fullfil the basic objectives of all role playing games: stay alive and make a buck (or a lunar). RUNEQUEST game rules.
In October 1918 American bombers set out to destroy the rail¬road bridges near the town of Dunn-Sur-Meusse. Can the German fighters stop them? DAWN PATROL™ game rules.
Your party must find a book containing the locations of the exiled Weather Wizards in order to unite them against the Tyrannical hold of Winter, and restore the sea¬sons once more. D&D® game rules.
The Uncanny X- men. The X-men investigate a report of new mutants at a small college, only to find things are not entirely what they seem. CHAMPIONS revised game rules.
The Devil’s Hand is a small keep of men, hobgoblins and goblins. You must overthrow and capture the keep and free the two bands of slaves there to aid you in your quest for freedom. AD&D game rules.
Theodore, exiled by his brother, King Andrew, has returned to usurp the throne, but he needs the plans to the new castle. This will be a city, wilderness, and sea adventure. AD&D® game rules.
Team of intrepid adventurers must rescue the captive princess from the Cavern of Trials. A thinking-mans dungeon that allows few mistakes. AD&D™ game rules.
Adventurers must rescue a princess from Ningauble’s caverns and bring her back alive. Avoid Nin¬gauble, and his deadly wrath to succeed. AD&D™ game rules.
Two groups are run through a module designed to test each players ability to play his chosen class. The best from each will try their luck in a one-on-one blind confrontation. AD&D game rules.
The X-Men have been issued a challenge from some new supervillians. They must defeat this group before it can reach the mystical key which gives them the power to conquer the world. V&V rules.
Plenty of combat, but careful thought is required when characters are chal¬lenged to clear the tower of the evil high wizard and his followers. May bring own 10-15th level characters. Variant AD&D game rules.
A journey into the underworld to explore the city of the Mad Leapers. A thinking adventure for character levels 7-10. EMPIRE OF THE PETAL THRONE game rules.
Here’s your chance to fly against the best. Groups of 4 Masters-Level players will take on teams of 5 challengers. A trophy- plaques will go to the team with the highest score.
Come and watch as some of the top DAWN PATROL game players around take a shot at each other in preparation for their Friday Masters Challenge Tournament.
A demo of Gamelords Ltd. new role-playing game based on the Hugo award winning novel by C.J. Cherryh. Spectators welcome. DOWNBELOW STATION game rules.