The largest pearl of Tarylon has been stolen. Can you discover the secret of returning the Pearl? This module requires more brain and less brawn. D&D® game rules.
Freyda Nikorn seeks revenge for the murder of her father. The trail of the murderer, Elric of Melnibone, leads to the City of Beggars where she and her friends will confront him. STORMBRINGER game rules
This event will be judged on individual rules knowledge and role-playing abili¬ties. Advancement will depend on how well you do during the first round, not the team. AD&D game rules.
Role-playing ability, wits, and cunning are essential in this adventure. The players must learn and apply the laws of a constructed mythos and try to recover an artifact. AD&D game rules. 1 hour. 4106 Saturday 0900, 4107 Saturday 1000, 4108 Saturday 1100, 4109 Saturday 1200,
A game of international politics. Each player will play two games, controlling a different country each time. Total points will determine the winner. Secret victory point lists used.
The Statuesque queen needs the help of mature, clever players to regain her throne and save her kingdom of Berry. The code within the code will set the princess free. V&V game rules.
Fly through time and space to find the six pieces of the Key of Time. Face the same dangers as Dr. Who himself. A half-hour demo will be conducted immediately before the tournament. DR. WHO Boardgame rules.
Recently several break-ins have occured at both Nato and War saqpact HQs. Your agency has linked the break-ins to a Neo-Nazi party. You must recover the documents. TOP SECRET® game rules.
Two teams of agents will be competing against each other. One group is KGB and the other is CIA. Mission briefs will be given at the room. TOP SECRET game rules.
This is a referee monitored RP event simulating the first days of one’s stay on Paradise. Paradise is an Imperial prison planet where escape is easy; but we think things get interesting fast! 3 one hour meetings, continuous play throughout the convention. Players may start at either the Friday or Saturday meeting. TRAVELLER game rules.
Some players try to seek and destroy an artifact while others of the party would rather obtain it. The party is helped through the maze by finding puzzle pieces within the dungeon. AD&D game rules.
The Enterprise is sent on a routine? mission to transport back to Star Base Nine a new power source that will revolutionize star travel. STAR TREK ROLE PLAYING game rules.
Cunning terrorists hold hostages. As an FBI, state department, police or military official involved in negotiations, can you get them back alive? A high-tension, RP conflict resolution. FREE FORM RP game rules.
Only 3 arrows of Dragon Doom have survived the Dragon War. You must find them and kill the last gold dragon. Hurry! Someone else is looking for them, too. D&D Expert game rules.
The US forces in Europe and the re-armed Wehrmacht are led by Patton against the Russians at the end of WWil. Can the Communist threat be averted? Awards for 1st and 2nd places.
ROLEMASTER SYSTEMS: Detail, Playability and Creative Flexibility in FRP
Description:
Coleman Charlton and Pete Fenlon of I.C.E. conduct this seminar — workshop followed by a demonstration. Questions will be answered and suggestions entertained.
The networks’ DAWN PATROL players have their chance to win points and prizes in this official tournament game hosted by designer Mike Carr. DAWN PATROL game rules.
A discussion of the past and future of the network. In attendance will also be TSR game celebrities to answer your questions. Members only. Hosted by Coordinator, Kim Eastland
A question and answer session with the folks at Chaosium in which you are invited to share your ideas, questions, and alternatives for RUNEQUEST and other Chaosium games.
The Warriors of Krell have seized the city of Terre Haute. Your mission is to brave the pot-holed streets of Terrible Hole and destroy the Krell base. MORROW PROJECT game rules.
Klingons and allies raid a Federation — Hydran conference. Players roll for legendary officers before play begins. Miniatures on an enlarged hex grid will be used during play. STAR FLEET BATTLES Boardgame and Battle Damage Code Red rules.
War has broken out and the Dhassa system is of vital importance. The Federation has it, but the Klingons want it. Who will get it and just which side will the Andromedians be on? STAR FLEET BATTLES rules with expansions.
A group of eight attempt to rescue a prisoner being held in the thieve’s guild hall. One player will be the leader, others may choose a character from a large selection. CHIVALRY & SORCERY game rules.
A peaceful village of retired, over-the-hill, adventurers is attacked by the local roving band of assorted nasties. Will their sons and daughters rescue them in time? SWORDS & SPELLS rules.
The King’s scouts are sent to the border of the kingdom Crotovia to investigate reports of hostile forces in the area. They couldn’t expect what was waiting for them there. KNIGHTS & MACICK rules.