Two teams of five race illegally on Wisconsin’s new Delta Highway for a $1,000,000 purse; but, someone told the State Police. CAR WARS action in miniature.
The North America Coalition of Auto-duelists proudly sponsors the 3rd annual New York to Los Angles trans-American road race. Two-man teams are preferred, but drivers and gunners can be paired at playing time. CAR WARS game rules.
4th Annual Underground Excursion: The Deserted Manor
Description:
Players adventure within and beneath a mysterious deserted(?) manor. Rather unusual monster and treasure assortment is characteristic of previous excursions. Variant AD&D game rules.
An evil wizard has placed a bomb in the castle. The kingdom has 6 hours to surrender. You must find the wizard and learn how to defuse the bomb. D&D Expert game rules.
In the Canadian Mountains several mysterious things have been going on. Be there when members of “Alpha Flight” run head long into the Animal League. V&V game rules.
Players, using prefabricated vehicles, attempt to travel from their home city to the arena of a distant city. This city is the sight of a highly publicized auto derby. CAR WARS rules.
The Imperial Forest of Oddities (the White Forest) is threatened by some unknown force. The party must halt this menace without harming the forest. The forest on the other hand? AD&D game rules.
A challenging AD&D game team event, designed with intermediate strength characters in mind. One round, top scoring team is the winner. An RPGA™ sponsored event.
A humorous, yet challenging, AD&D game team event, designed for the “dead dog” last day! One round, top scoring team is the winner. An RPGA sponsored event.
TSR Inc.’s E. Gary Gygax discusses the forecast for TSR’s new entertainment offerings. The productions to be discussed will include a weekly cartoon and a feature length movie.
A party of powerful adventurers must discover the secret of a huge black tower before the hoards of undead that dwell there in attack Capital City. Experienced players only. AD&D game rules.
In this encounter with the old rules of DRAGON QUEST the team of players will try to relieve a dead wizard’s stronghold of it’s more valuable contents. AD&D game rules.
Join a group of Restorationists exploring a defunct government installation and searching for lost remnants of technology. The Wave converter was researched here before the End. GAMMA WORLD® game rules.
Characters must penetrate the Keep of Asaf, a wizard of the High Council who has gone mad, and kidnap him. Along the way they must find 3 important objects. AD&D™ game rules.
A group of slaves must overthrow their immediate captors and a band of winged goblins who have preyed upon them for years. Limited weapons, armor and magic available. AD&D™ game rules.
Players will attack the ruins, Hareth Keep, which are rumored to be haunted and perhaps inhabited by ores. Pit your skill against the intelligent response of the Keep’s inhabitants. Generic role playing rules.
Players will attack a thieve’s lair. 25mm miniatures will be used with realistic forested terrain, and detailed maps and descriptions will be featured. Generic role playing rules.
The event that makes a gathering of gamers into a convention. Bidding will commence at 4:30 p.m. on Thursday, Friday, and Saturday in Greenquist L-103. Bidders and sellers should register between Noon and 3:30 p.m. each day in Greenquist D- 117. Artwork and large or unusual collections of miniatures will be featured at 7:00 p.m. each evening. The traditional smorgasbord of collectors items and gaming materials will be offered throughout each evening. Bidding ends at 10:00 p.m. each evening, with payouts to sellers starting immediately afterwards.
Players take the roles of powerful monsters and attempt to dominate and reign over the exquisite landscape. Players encounter monsters, and also enter castles, towers and temples. AD&D™ game variant combat rules.
So you can handle anything the Wild West can throw at ya, huh? Try gun- slinging during the Alaska Gold rush. RPGA™ members who play in this two-part adventure can earn International Scoring Points.
The new rulers of the Tiburon System have discovered the true cost of Romulan aid, the UFP has sent them help and now the entire quadrant hangs in the Balance of Terror.
The Lightning’s Hand has returned and the evil wizard Drell threatens to use its awesome powers but he still doesn’t know how to unleash its greatest power. D&D game rules.
Miniatures on a large scale hex map will be used to depict units of the Federation fleet as they face elements of a combined Klingon/Romulan fleet. STAR FLEET BATTLES rules.
The evil army must get through one of the three defended passes. Can the dwarves hold until reinforcements arrive or will help arrive too late? Battle with 500-800 figures. CHIVELRY & SORCERY rules.
The party is on a trading mission seeking to fullfil the basic objectives of all role playing games: stay alive and make a buck (or a lunar). RUNEQUEST game rules.
Blood, Guts and Axle Grease Off table map movement and limited air support will be used in this very fluid North African scenario. Modified TRACTICS rules.
This is a 1:1 level WW I skirmish. The German defenders rush to their blasted works as a pair of Renault FT17 tanks and some French infantry advance to face the BOCHE! Home Rules.
In October 1918 American bombers set out to destroy the rail¬road bridges near the town of Dunn-Sur-Meusse. Can the German fighters stop them? DAWN PATROL™ game rules.
Your party must find a book containing the locations of the exiled Weather Wizards in order to unite them against the Tyrannical hold of Winter, and restore the sea¬sons once more. D&D® game rules.