You're off duty at your post on the original Death Star when you notice something odd. This is a tongue-and-cheek silly game, I'm not sticking to canon or fanon.
Description:
You are a member of the "Special Force" team. For years you've wanted to be a stormtrooper but your disabilities help you back. After years of training and practice you were finally accepted, at which point you were sent to a research facility to help test a new form of armor meant to enhance soldiers. The suits were a failure for most regular soldiers, but proved to be just the right assistive technology for you. Your improved capacities even earned you a spot as a guard on the empires newest weapon, the "Death Star". Seek out vile intruders in your new home with the other members of the special forces team and a sly smuggler. This game will not stick strictly to the official canon, please do not register if you are offended by the idea of disabled stromtroopers being awesome.
Your boss, a Twi'Lek called Zakesh, has one last job for your crew & then you will all be the proud owners of your own ship. He says it should be a simple job, but you know how it is.
Runs to Shiva are becoming just a little too predictable for the rebel commands comfort level. A second front is needed to distract the efforts on Shiva. Ongoing campaign.
Come and interact with the other heroes of the Rebellion. Get in a little training or just brush up on your social skills. Existing character required. Ongoing campaign.
Description:
You must have an existing Sparks character for this event.
Come and interact with the other heroes of the Rebellion. Get in a little training or just brush up on your social skills. Existing character required. Ongoing campaign.
Description:
You must have an existing Sparks character for this event.
Shiva is under blockade. Someone has to get supplies to the rebels on Shiva. The rebels need a freighter that has the ability to run blockades & get back to base intact & on time. Ongoing campaign.
The honor of the Crucible Sector Rebellion is on the line! When a regular training exercise is expanded into a competition lives may not be at stake, but reputations are! Replayable. Ongoing campaign.
Imperial Forces are fielding an alarming number of TIE fighters. Can a small band of heroic “warriors” sabotage their production? Or will this spell certain doom for the Rebel fleet? Ongoing campaign.
A strange twist of fate has landed our heroes on a strange planet that is still in the gunpowder age. There is little or no law to stop the horde of outlaws. Or is there? Ongoing campaign.
Rebel Alliance Command has sent the party on a "Milk Run." An easy delivery job where they shouldn't get into trouble. Oh well, nothing goes the way it's planned. Replayable. Ongoing campaign.
Sparks #185 - Shadow Ops #1: Welcome to the Corp Sector
Summary:
With the death of Lans Garner and the expansion of the Alliance, the Rebels are forced to sign a deal with the Corporate Sector. Can you keep your cover and fulfill a devil's deal? Ongoing campaign.
You're recalled to the Corporate Sector and the Shadow Operations unit for a top secret mission to protect a high level executive. Play of #185 required. Ongoing campaign.
Description:
You must have played Sparks 185: Shadow Ops 1: Welcome to the Corporate Sector! to play this module with the same character. Written By: Zeshan Rajput
Sparks #191 - Shadow Ops #3: The Corellian Corp Run
Summary:
The Corellian Engineering Corps was forced to sell its latest prototype to Sienar. Can you infiltrate Sienar and steal it before the Empire can respond? Play of #185 required. Ongoing campaign.
Description:
You must have played Sparks 185: Shadow Ops 1: Welcome to the Corporate Sector! to play this module with the same character. Written By: Zeshan Rajput
Welcome to the Executive Restroom. You must try to recruit impressionable executives to the Alliance without revealing yourselves! Play is with the same PC as in Sparks 185. Ongoing campaign.
Description:
Player will be lost if player has not played Sparks 185: Shadow Ops 1: Welcome to the Corporate Sector! Module plays with the same character. Written By: Zeshan Rajput
The Ambassador's disappearance has raised too many questions from too many people; now the race is on to find the Ambassador and unravel the true meaning of his absence... Living Campaign.
The Ambassador's disappearance has raised too many questions from too many people; now the race is on to find the Ambassador and unravel the true meaning of his absence... Living Campaign.
You are sent to Shiva to help the resistance and train the rebellion there. Diplomacy is key to get this new resistance to join the cause in resisting the New Order. Round 1 of 2. Ongoing campaign.
The rebels having learned vital information on Shiva now journey through space to locate the key to uniting the people against the New Order. Round 2 of 2. Ongoing campaign.
Something is wrong on Shiva. The Imperials seem to know every move that the Rebels are making. Can you help them to discover the spy in their midst? Ongoing campaign.
Sparks #205A - Encroaching Darkness: The Shiva Collection
Summary:
To help preserve the cultural legacy of Shiva, you are being sent to secure some of the planets' sacred treasures before they are lost to the galaxy forever. Round 1 of 3. Ongoing campaign.
Sparks #205B - Encroaching Darkness: Jumping at Shadows
Summary:
A collector wants his art back. How far will he go to retrieve it, and can you stop him before its too late? Round 2 of 3. Play of #205A required. Ongoing campaign.
Description:
You must have completed Sparks 205A to play Sparks 205B with the same character. Written By: Brad Thompson
Sparks #205B - Encroaching Darkness: Jumping at Shadows
Summary:
A collector wants his art back. How far will he go to retrieve it, and can you stop him before its too late? Round 2 of 3. Play of #205A required. Ongoing campaign.
Description:
You must have completed Sparks 205A to play Sparks 205B with the same character. Written By: Brad Thompson
The pieces of the puzzle are laid out before you. Can you solve this enigma, for the fate of the Sector hangs in the balance? Round 3 of 3. Play of #205B required. Ongoing campaign.
Description:
You must have completed Sparks 205B to play Sparks 205C with the same character. Written By: Jim Medley
The pieces of the puzzle are laid out before you. Can you solve this enigma, for the fate of the Sector hangs in the balance? Round 3 of 3. Play of #205B required. Ongoing campaign.
Description:
You must have completed Sparks 205B to play Sparks 205C with the same character. Written By: Jim Medley
Rebel Alliance Intelligence has learned that an important Imperial agent has gone A.W.O.L. and is being actively sought by Imperial forces. Can you intercept him? Ongoing campaign.
Rebel Alliance Intelligence has learned that an important Imperial agent has gone A.W.O.L. and is being actively sought by Imperial forces. Can you intercept him? Ongoing campaign.
Sparks #205A - Encroaching Darkness: The Shiva Collection
Summary:
To help preserve the cultural legacy of Shiva, you are being sent to secure some of the planets' sacred treasures before they are lost to the galaxy forever. Round 1 of 3. Ongoing campaign.
Sparks #205A - Encroaching Darkness: The Shiva Collection
Summary:
To help preserve the cultural legacy of Shiva, you are being sent to secure some of the planets' sacred treasures before they are lost to the galaxy forever. Round 1 of 3. Ongoing campaign.
Sparks #205A - Encroaching Darkness: The Shiva Collection
Summary:
To help preserve the cultural legacy of Shiva, you are being sent to secure some of the planets' sacred treasures before they are lost to the galaxy forever. Round 1 of 3. Ongoing campaign.
The 2nd Death Star has been destroyed & the Empire is on the run, what is a storm trooper to do? Patrol of course. Join Line Squad T-1 as they attempt to make their way in the new world order.
The 2nd Death Star has been destroyed & the Empire is on the run, what is a storm trooper to do? Patrol of course. Join Line Squad T-1 as they attempt to make their way in the new world order.
Your ragtag party of castouts & misfits takes the jobs other smugglers won't. But you have a bad feeling about this one. The 1st of 3 adventures in a series.
Our reluctant heroes must traverse the fringes to high society, to pull off a ruse that might even fool a Hutt. The 2nd of 3 adventures in a series. Playing 1st session not necessary.
Can our party double down on their recent success? The Rebellion needs heroes more than ever, at this, their most desperate hour. The 3rd of 3 adventures in a series. Sessions 1 & 2 unnecessary.