Pazaak Storymode: The Incident at the New Vertica City Cantina
Summary:
Same Pazaak fix - but featuring the rare KotOR sourcebook. Cosplay encouraged!
Description:
This session will skip past the regular Pazaak 101, but multiple rules links (wiki and YouTube) will be emailed to all players, and cheatsheets and demonstrations will be available too, so no worries if you've never played or need a refresher. Swag will be the same 15th anniversary KotOR 2 items as the regular Pazaak events with only minor differences. Gift some to a friend if you're planning to go to both.
There are Legends of a lightsaber, so powerful that it could cleave even Cortosis. Many discount it as a fairy tale, but you have a map to it's last known home and you intend to claim it for yourself.
Description:
For those wondering about when this takes place, it takes place after the death of the emperor, but before the republic is fully established as the galactic government. It will be closely following the book version of the EU (sometime called legends).
The game will mesh together all three FF RPG systems, Edge of the empire, Force and Destiny, and Age of Rebellion, though the main focus is most likely going to be Force and destiny.
If you have any questions or character requests please E-mail me at stnprogres@aol.com
Yarlen Coz, a key Rebel spy, has been captured. It's a matter of time before he breaks. The Specials must break him out or take him out.
Description:
Yarlen cannot give up the vital information he has. The Specials have been trained for this. Pre-gen characters will be provided. Come ready to have a fun time among fellow Rebellion special operatives.
Yarlen Coz, a key Rebel spy, has been captured. It's a matter of time before he breaks. The Specials must break him out or take him out.
Description:
Yarlen cannot give up the vital information he has. The Specials have been trained for this. Pre-gen characters will be provided. Come ready to have a fun time among fellow Rebellion special operatives.
Attendees at the Gaskon grand opening have been poisoned. Their killer hides among the other passengers and crew of the Event Horizon. They have 48 hours to find the killer and save themselves.
Description:
Attendees of Hannusk Corporation's grand opening of Gaskon, have been poisoned. Their killer hides among the other passengers and crew of the Event Horizon. Who is the real target? They have 48 hours to find the killer and save themselves. Pre-gen characters will be provided. Come ready to have a fun time among fellow victims trying to solve the crime against them.
Attendees at the Gaskon grand opening have been poisoned. Their killer hides among the other passengers and crew of the Event Horizon. They have 48 hours to find the killer and save themselves.
Description:
Attendees of Hannusk Corporation's grand opening of Gaskon, have been poisoned. Their killer hides among the other passengers and crew of the Event Horizon. Who is the real target? They have 48 hours to find the killer and save themselves. Pre-gen characters will be provided. Come ready to have a fun time among fellow victims trying to solve the crime against them.
Rise of the Separatists: Darkness Rising on Kashyyyk!
Summary:
Stranded! Ahsoka Tano and her platoon have been shot down on a patrol mission, landing on Kashyyyk! The separatists are searching for you and will stop and nothing until you are caught, or killed.
Description:
With the Royal family still indecisive on whether to join the Separatists or stay with the Republic, the political situation is tenuous. The droid armies hot on your trail and you must take control of the situation by finding a way off the planet without further alienating the currently unstable local government. The separatists are searching for you and will stop at nothing until you are caught, or killed.
Rise of the Separatists: Darkness Rising on Kashyyyk!
Summary:
Stranded! Ahsoka Tano and her platoon have been shot down on a patrol mission, landing on Kashyyyk! The separatists are searching for you and will stop and nothing until you are caught, or killed.
Description:
With the Royal family still indecisive on whether to join the Separatists or stay with the Republic, the political situation is tenuous. The droid armies hot on your trail and you must take control of the situation by finding a way off the planet without further alienating the currently unstable local government. The separatists are searching for you and will stop at nothing until you are caught, or killed.
Your squad is assigned to a planet-wide military action when Order 66 is given. Your opinion of your Jedi commander doesn't matter; an order has been given, even on the edge of the Empire.
Description:
As a Republic trooper your training emphasized the necessity of obeying orders and as a clone trooper your genetics programmed you to obey orders. Your squad is assigned to a planet-wide military action under the command of Jedi Padawan Gisen-Vo when Order 66 is given. Your opinion of Gisen-Vo as a commander doesn't matter; an order has been given, and even on the edge of the Empire orders are followed.
Rise of the Separatists: Darkness Rising on Kashyyyk!
Summary:
Stranded! Ahsoka Tano and her platoon have been shot down on a patrol mission, landing on Kashyyyk! The separatists are searching for you and will stop and nothing until you are caught, or killed.
Description:
With the Royal family still indecisive on whether to join the Separatists or stay with the Republic, the political situation is tenuous. The droid armies hot on your trail and you must take control of the situation by finding a way off the planet without further alienating the currently unstable local government. The separatists are searching for you and will stop at nothing until you are caught, or killed.
Hunt out spare parts in a big junk yard. Easy! Round 1 of 3.
Description:
Our intrepid heroes are being sent to the junkyard world of Lotho Minor to find some much needed spare parts for the Rebel fleet. Should be a simple job. But spare parts aren't all they'll find there. Round 1 of 3.
Open Living on the Edge: Bespin Series - Player's Choice
Summary:
Play this storyline of this ongoing campaign.
Description:
The event to be run will be selected by the players from modules (#1-6) encompassing the Bespin 1 storyline to accommodate the most players. If you missed one, sign up and get your picks in for your choice.
General aid to the Rebels in the Aquisi system. Round 1 of 2.
Description:
General Dodonna has gone to the aid of a fledgling rebellion in the Aquisi System. However, Imperial presence in the system has increased and Dodonna has called for extraction. Round 1 of 2.
Strange disappearances have been reported on an isolated world with ties to the Crucible cell Rebellion and a request for assistance has been received. Can our heroes unravel the mystery of the Mother Devourer?
Generally satisfying rescue. Or is it? Round 2 of 2.
Description:
General Dodonna has gone to the aid of a fledgling rebellion in the Aquisi System. However, Imperial presence in the system has increased and Dodonna has called for extraction. Round 2 of 2.
Escort the supplies. Run away. Get lost. Try to get back. This should be simple!
Description:
While flying escort to a supply run for the Rebel Alliance, an Imperial force arrives to capture our heroes and the cargo. Now they must flee. Where will they end up, and how will they get back?
The Rebel Alliance wades into the labyrinth of Cloud City's underworld hoping to obtain rare, valuable and very illegal tibanna gas to power its weapons systems.
Relaxation, sight seeing, shopping - what could go wrong?
Description:
Once again aiding the fledgling rebel cell on Tammuz-An, your group encounters a rare opportunity: to relax, sight see, and do a little shopping. As usual, nothing is as it seems and even a seemingly tranquil mission can go horribly awry.
Open Living on the Edge: Cloud Gate Series - Player's Choice
Summary:
Play this storyline of this ongoing campaign.
Description:
The event to be run will be selected by the players from modules #10, #12, #14, #20, #23, #30, #31, encompassing the Cloud Gate storyline to accommodate the most players. If you missed one, sign up and get your picks in.
Our heroes are sent back to Socorro to finalize a deal with a Rebel sympathizer to help make contact and finalize relations with the local crime lords.
Jeinai the Hutt has died and now several regional rivals battle for control of his empire. Players are "asked" to collect bounties in a race against other Hutts in a game of acquisitions.
Get on top and stay there. Simplest briefing ever!
Description:
The honor of the Crucible Sector Rebellion is on the line! When a regular training exercise is expanded into a competition lives may not be at stake, but reputations are!
Sparks 244D: Oh, the Places You Will Go - Vol 2 Part 4
Summary:
We need big guns - BIG FREAKING GUNS!
Description:
W.T.F. -Wookiees, Trees, and Fun- Whooping up on slavers in the name of the Rebellion; oh my what fun! Hope you brought your BIG guns for this one. You must have completed 244A-C with the same character, and not be dead yet, to play. Round 4 of 4.
Now to get away. Who we have is all we have. Round 3 of 3.
Description:
After discovering the secrets held within the forgotten temple, our heroes are ready to leave this strange planet behind. Should be easy for some elite special forces. If only that was who the Rebellion had sent. Round 3 of 3.
Living on the Edge: Purple Exodus 06: Piercing the Veil
Summary:
Protect an asset - of the teenage Twi-lek variety.
Description:
A Twi-lek teenager thinks she can unlock the mysteries of the Purple Exodus by finding the Savior of Ten-Dra. Surely the company can protect a 14-year-old as she follows her visions of pink flowers and swordfights. Right?
Lost Asset - Found Asset, sounds easy, right? Round 1 of 2.
Description:
An "Asset" has been lost and an "Asset" has been found that could potentially swing the balance into favor for the Crucible Cell Rebel Alliance against the ravages of the Empire. The easy part should be making contact. Round 1 of 2. You must play Sparks 124A to participate in Sparks 124B with the same character.
Open Living on the Edge: Cloud Gate Series - Player's Choice
Summary:
Play this storyline of this ongoing campaign.
Description:
The event to be run will be selected by the players from modules #10, #12, #14, #20, #23, #30, #31, encompassing the Cloud Gate storyline to accommodate the most players. If you missed one, sign up and get your picks in.
Sparks 244A: Oh, the Places You Will Go - Vol 2 Part 1
Summary:
Just a little trip, what could be easier?
Description:
Player: "We aren't actually going there!?!" GM: "Yes, yes you are." Player: "We can bring what!?!" GM: "Yes, yes you may." Player: "How in the blazes will we get there <and not die>!?!" GM: "They think they have that covered <evil grin>." Round 1 of 4.
Lost Temple, search and secure. A classic Milk Run.
Description:
The mystery of the lost temples of Aerpier deepen as Master Ky has yet another task involving them for you to carry out. The plan seems simple enough, travel to the first discovered temple, search and secure it, and wait for back up. A classic Milk Run.
Distress call, and a suspected trap. Why did you join up?
Description:
The Alliance Cruiser Haruss received a hypernet distress message that does not follow any standard protocol from a vector with no known habitable star systems. Suspecting a trap, your crack team has been called in to analyze, gather intel, and resolve the situation.
Our heroes are sent back to Socorro to finalize a deal with a Rebel sympathizer to help make contact and finalize relations with the local crime lords.
Living on the Edge: Cloud Gate 02: Biohazard Blues
Summary:
Find and retrieve operation.
Description:
Someone stole a crate from Axis Biochemical and they really want it back. Whatever's inside must be super important and the clock is ticking. You're hired to get it back before it goes viral, and not in the pop star kind of way.
Quarantined planet? But everything looks just fine. Good base site?
Description:
The Rebels have stumbled upon the planet of Telkorr Beta. All sensory data suggests the planet is fine. Yet it is under quarantine. Why does no one seem to know why? The Rebels want the planet to use as a base.
Sparks 244C: Oh, the Places You Will Go - Vol 2 Part 3
Summary:
Go for the food, stay for the fighting!
Description:
So you made it onto the rock, made some new friends, met with the locals, have a new enemy, and an immediate need to be elsewhere...GO! You must have completed 244A-B with the same character to play. Round 3 of 4.
Rescue a VIP? No problem. Massive space battle in progress. Problem.
Description:
The players are sent to the Vanqor system to rescue a very important person to the Rebel Alliance. Only one problem, the Vanqor system is in the middle of a massive space battle and the planet is besieged. The question is how will the players get in and out?
Mysteries, battle stations, unknown planet, temple? Wasn't this supposed to be easy? Round 2 of 3.
Description:
Our heroes have jumped to an unknown location, following some mysterious hyperspace coordinates! On the surface of this unknown planet, a strange temple. In orbit, ancient battle stations. Who knows what else they may find? Round 2 of 3.
Rise of the Separatists: Darkness Rising on Kashyyyk!
Summary:
Stranded! Ahsoka Tano and her platoon have been shot down on a patrol mission, landing on Kashyyyk! The separatists are searching for you and will stop and nothing until you are caught, or killed.
Description:
With the Royal family still indecisive on whether to join the Separatists or stay with the Republic, the political situation is tenuous. The droid armies hot on your trail and you must take control of the situation by finding a way off the planet without further alienating the currently unstable local government. The separatists are searching for you and will stop at nothing until you are caught, or killed.
Sparks 244B: Oh, the Places You Will Go - Vol 2 Part 2
Summary:
Always harder to get back home.
Description:
Player: "We are here to do what!?!" GM: "Yep." Player: "With them!?!" GM: "Yes." Player: "Either 'That sounds amazing!' or 'This is really going to hurt!'" GM: "Most likely both." Round 2 of 4. You must have completed 244A with the same character to play.