The light of Elturgard should bring comfort, yet in a realm of certainty and absolutes a hidden terror thrived. Murders, an insane quasit, undead - and it isn't over yet. Challenging Arbosus left questions unanswered, stirring fears of sinister intentions that Elturgard's light has not yet illuminated. Can you defeat the hidden threat or will you suffer a fate that could blight the paladins pride? A Living Forgotten Realms adv. for levels 1-10.
Rumors have surfaced that a new power in Iriaebor has secretly developed a cure for the plaguezones and spellscarred citizens of Elturgard. While Elturel itself has failed to deliver a cure, they are suspicious that a city in political turmoil has solved the problem so quickly. Adventurers are sent to seek the truth behind the rumors and have strict instructions to be suspect of all claims. A Living Forgotten Realms adv for levels 1-10.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The orbit of Toril's moon often brings it across the sun's path, but predictions of an upcoming total eclipse have sparked interest. Many followers of Amaunator and Selune have gathered at the small city of Sapra in the land of Turmish. The worshippers of the Moonmaiden see this as a time of celebration. But it is the followers of a different entity who prepare to enact a far different ritual when the earth darkens. A LFR adv. for levels 1-10.
2011 D&D Open Championship: The Fires of Mount Hotenow: Entry Round
Description:
This year's D&D Championship takes place in the area of Neverwinter in the Forgotten Realms, and features encounters originally submitted by the D&D community. The Championship consists of a qualifying round consisting of 5 encounters that must be passed in order to enter the final round. 10th-level characters are provided. Form your team (5 + alternate) and prepare to prove your group can make it to the final round and be crowned D&D Champions!
A deadly band of mercenaries has taken control of a peaceful settlement, extorting and preying upon the beleaguered villagers. Can you find their lair, confront their monstrous allies, and defeat them before the town is laid to waste? A 1st-level delve: Play as often as you like – earn treasure and prizes!
Want to learn how to play D&D 4th Edition? We'll teach you all the basics, and send you out on your first adventure! Everything is provided for you, and you can even keep your character.
Try out the newest D&D board game as you take on up to 3 other players for control of the lands of Nerath! Play one of four factions, and if you defeat your opponents, you can advance to the semi-finals Saturday night or even the final round on Sunday to determine the Conqueror of Nerath!
Politics and in-fighting reign in Altaruk as the dust settles. Which course will the city take and what can the heroes do to help keep things on track. An Ashes of Athas Living Campaign adventure set in the world of Dark Sun. Chapter Two - Part One for characters 3rd-4th level.
The Dragons dwell among us living Gods but one of their number has fallen if the rumors are true. Journey beneath the Zigguart in Kalak for answers to the rumors as well as why your enemies are taking such great interest in getting there first. An Ashes of Athas Living Campaign adventure set in the world of Dark Sun. Chapter Three - Part One for characters 4th-5th level.
CALIMSHAN 3-1 The Malice of Mintar (The Battlecloak Saga, Part 1)
Description:
Ala'Ammar, patriarch of House Azhar, believes his bloodline might be traced back to the legendary House Asada. To validate his bloodline, Ala'Ammar must find an ancient artifact that radiates light when worn by those with the blood of House Asada. Such an artifact is the famous Battlecloak of Vycaena. Ala'Ammar does not wish to alert his rivalst, so he seeks a band of daring adventurers to search for him. An LFR adv. for level 1 - 10.
Players draft 1 pack each of New Phyrexia, Mirrodin Besieged, and Scars of Mirrodin. Games start as soon as 8 players are signed up. Prizes are Scars block packs, awarded 6/4/1/1.
Players receive 1 Intro Pack and Tracking Sheet. Players may not play the same player 2 times in a row. Each match, players record opponent’s name on the results sheet. Each game winner draws 2 cards at random and keeps 1 of those cards. The other card is returned to the prize pool. Each game loser draws 1 card at random. Player that wins the most games during the weekend receives a Foil Card Sheet.
Players draft 6 packs of Magic 2012 in teams of 2. Games start as soon as 8 players are signed up, 12 packs to the first place team, 6 to second. Entry fee is per player.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Sealed Commander format. Each player receives a Commander deck (chosen at random). Games start as soon as 4 players are available. Players win 3 packs of Magic 2012 for each opponent they eliminate.
A deadly band of mercenaries has taken control of a peaceful settlement, extorting and preying upon the beleaguered villagers. Can you find their lair, confront their monstrous allies, and defeat them before the town is laid to waste? A 1st-level delve: Play as often as you like – earn treasure and prizes!
Want to play a D&D game without a DM? Like cooperative games? Come take the challenge of the D&D Adventure Games. Pick either Castle Ravenloft, Wrath of Ashardalon, or The Legend of Drizzit and see if your team can get a high score! Best scores of the weekend receive prizes! Prizes awarded at 1pm on Sunday.
A deadly band of mercenaries has taken control of a peaceful settlement, extorting and preying upon the beleaguered villagers. Can you find their lair, confront their monstrous allies, and defeat them before the town is laid to waste? A 1st-level delve: Play as often as you like – earn treasure and prizes!
Want to learn how to play D&D 4th Edition? We'll teach you all the basics, and send you out on your first adventure! Everything is provided for you, and you can even keep your character.
Sealed format. Single elimination. Each player receives 6 boosters of M12 to build a 40 card minimum deck. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
Sealed Commander format. Each player receives a Commander deck (chosen at random). Games start as soon as 4 players are available. Players win 3 packs of Magic 2012 for each opponent they eliminate.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Players draft 6 packs of Magic 2012 in teams of 2. Games start as soon as 8 players are signed up, 12 packs to the first place team, 6 to second. Entry fee is per player.
Players draft 1 pack each of New Phyrexia, Mirrodin Besieged, and Scars of Mirrodin. Games start as soon as 8 players are signed up. Prizes are Scars block packs, awarded 6/4/1/1.
Standard format. Single elimination. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
Swiss rounds based on attendance, cut to single elimination Top 8. Winner receives a 2-round bye at the 2011 Vintage Championship and a netbook computer! Additional prizes to Top 8.
Sealed format. Single elimination. Each player receives 6 boosters of M12 to build a 40 card minimum deck. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
Players draft 1 pack each of New Phyrexia, Mirrodin Besieged, and Scars of Mirrodin. Games start as soon as 8 players are signed up. Prizes are Scars block packs, awarded 6/4/1/1.
Each two player team will receive 8 boosters of M12 to build 2 40-card minimum decks. Four Swiss rounds, no finals. Price is for one person; teammates must register and pay separately. Prizes to teams with 3-1 record or better.
Standard format. Single elimination. Winner receives an invitation to Nationals, 2nd receives 18 boosters of current product, 3rd and 4th each receive 9 boosters of current product. Each event will be exactly 32 players. This event will start when it has 32 players and will be offered continuously from 10 a.m. until 8 p.m.
A deadly band of mercenaries has taken control of a peaceful settlement, extorting and preying upon the beleaguered villagers. Can you find their lair, confront their monstrous allies, and defeat them before the town is laid to waste? A 1st-level delve: Play as often as you like – earn treasure and prizes!
Want to play a D&D game without a DM? Like cooperative games? Come take the challenge of the D&D Adventure Games. Pick either Castle Ravenloft, Wrath of Ashardalon, or The Legend of Drizzit and see if your team can get a high score! Best scores of the weekend receive prizes! Prizes awarded at 1pm on Sunday.
Sealed Commander format. Each player receives a Commander deck (chosen at random). Games start as soon as 4 players are available. Players win 3 packs of Magic 2012 for each opponent they eliminate.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.