Requires play in PS4A. Kobolds have set up camp in the entrance to Rubert and Orndox's lair. Can you get past them to see these legendary heroes? Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ. Age twelve, and up.
Having accepted Duke Teral's assignment and journeyed here, you must now enter the Haunted Castle of Lord Duramis. Join Game Base 7 for their ongoing Planescape events. Character creation specs and campaign rules available at Game Base 7 HQ.
While en route to a research stronghold, Project PSC-1 A3 has been stolen. Sir Adkins Colvin seeks brave and skilled souls to recover it. But, with such a high reward, what could this project be?
Your patronesses in the City of Brass, the Witches of Gog, have asked you to "retrieve" a certain special flower for them.There is, of course, a catch.This blossom was part of a funeral regalia of the City's beloved second ruler, Tadmurah, also known as Queen Samaramaut. A game for six seasoned players. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.
Your patronesses in the City of Brass, the Witches of Gog, have asked you to "retrieve" a certain special flower for them.There is, of course, a catch.This blossom was part of a funeral regalia of the City's beloved second ruler, Tadmurah, also known as Queen Samaramaut. A game for six seasoned players. Characters and miniatures are provided. Bring your own dice. GM Seth D. Lieberman.
Bizarre happenings are threatening to delay the annual heroes day and picnic.The halflings of Noddingburrow are scared, but the mayor won't close the (picnic) benches. It's up to the town militia to restore the peace (and the picnic.) Sense of fun required.
A scenario by Scott Fuce.The ores of Gwenneth are not the only ones looking for "The Child." Join the paladin as she tries to determine why the men of Waterdeep have all apparently died.
Refugees fleeing the onslaught of the Witch Queen of Nifielm continue to stream into Pyre.The normally isolationist court of the Fire Elves is torn-embrace and shelter the shattered remains of their allies, or close their gates and await the end? Which way will you choose? Strong emphasis on roleplaying. GM Greg Marks.