An absurdly ruthless set-collection party game. The game's cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.
Description:
You and your rivals will each become Rulers of your own fantasy Kingdom. Regrettably, the Kingdoms are creatureless and vacant, and no creatures means no magic. To remedy this problem, you'll contend with the other rulers as you try to convince lengenderpy Creatures (such as Pigxies, Hentaurs, Uniquehorns, and Sighclops) to join your Kingdom. You can add them to your Kingdom by forming clans of two matching creatures (or one paired with a Wild Creature), or by recruiting (ahem- stealing) Clans from other Ruler's Kingdoms. Each Creature is worth a certain amount of Magic. The Ruler with the most Magic in their Kingdom at the end of the game wins.
An absurdly ruthless set-collection party game. The game's cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.
Description:
You and your rivals will each become Rulers of your own fantasy Kingdom. Regrettably, the Kingdoms are creatureless and vacant, and no creatures means no magic. To remedy this problem, you'll contend with the other rulers as you try to convince lengenderpy Creatures (such as Pigxies, Hentaurs, Uniquehorns, and Sighclops) to join your Kingdom. You can add them to your Kingdom by forming clans of two matching creatures (or one paired with a Wild Creature), or by recruiting (ahem- stealing) Clans from other Ruler's Kingdoms. Each Creature is worth a certain amount of Magic. The Ruler with the most Magic in their Kingdom at the end of the game wins.
Join the gnomes in this light strategy game inspired by the classic card game Golf.
Description:
Just like in the big folk game of miniature golf, you and your fellow gnomes are doing your best to recreate the game by earning the lowest score. Over the course of three rounds, you’ll be collecting and arranging cards into a 3 by 3 grid. Drive your score as low as possible by placing Negative value cards in your grid or by creating rows or columns of 3 identical Positive value cards. As soon as one player has no more face-down cards in their grid, each other player takes one final turn and the round is over. After three rounds, total your scores and find out which gnome has won the game.
Join the gnomes in this light strategy game inspired by the classic card game Golf.
Description:
Just like in the big folk game of miniature golf, you and your fellow gnomes are doing your best to recreate the game by earning the lowest score. Over the course of three rounds, you’ll be collecting and arranging cards into a 3 by 3 grid. Drive your score as low as possible by placing Negative value cards in your grid or by creating rows or columns of 3 identical Positive value cards. As soon as one player has no more face-down cards in their grid, each other player takes one final turn and the round is over. After three rounds, total your scores and find out which gnome has won the game.
A dog lover's Uno! Empty your hand first, but don't get caught without a bone!
Description:
The game is played over three rounds. Each round, you'll take turns playing cards until someone goes out by playing their last card. Each turn, you must play either a dog that matches the number, color, and/or breed of the dog previously played, or an action card. If you can't, you'll have to draw a card! If you are quick, you'll even be able to play certain cards when it's not your turn! At the end of each round, points are tallied for cards remaining in each player's hand. After three rounds, the player with the fewest points wins and is chosen as The Most Paw-some Dog Walker!
A dog lover's Uno! Empty your hand first, but don't get caught without a bone!
Description:
The game is played over three rounds. Each round, you'll take turns playing cards until someone goes out by playing their last card. Each turn, you must play either a dog that matches the number, color, and/or breed of the dog previously played, or an action card. If you can't, you'll have to draw a card! If you are quick, you'll even be able to play certain cards when it's not your turn! At the end of each round, points are tallied for cards remaining in each player's hand. After three rounds, the player with the fewest points wins and is chosen as The Most Paw-some Dog Walker!
A trick-taking game similar to Oh Hell!, Wizard and Spades, with players needing to state how many tricks they think they'll win each round. Pirates and other special cards add to the strategy.
A trick-taking game similar to Oh Hell!, Wizard and Spades, with players needing to state how many tricks they think they'll win each round. Pirates and other special cards add to the strategy.
A trick-taking game similar to Oh Hell!, Wizard and Spades, with players needing to state how many tricks they think they'll win each round. Pirates and other special cards add to the strategy.
A trick-taking game similar to Oh Hell!, Wizard and Spades, with players needing to state how many tricks they think they'll win each round. Pirates and other special cards add to the strategy.