This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the second of three rounds. Schedule the first round prior to this rounds play, and the third later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the second of three rounds. Schedule the first round prior to this rounds play, and the third later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the second of three rounds. Schedule the first round prior to this rounds play, and the third later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the second of three rounds. Schedule the first round prior to this rounds play, and the third later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the second of three rounds. Schedule the first round prior to this rounds play, and the third later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the second of three rounds. Schedule the first round prior to this rounds play, and the third later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the second of three rounds. Schedule the first round prior to this rounds play, and the third later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the third of three rounds. Schedule to play the prior two rounds before playing this round. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the third of three rounds. Schedule to play the prior two rounds before playing this round. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the third of three rounds. Schedule to play the prior two rounds before playing this round. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the third of three rounds. Schedule to play the prior two rounds before playing this round. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the third of three rounds. Schedule to play the prior two rounds before playing this round. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the third of three rounds. Schedule to play the prior two rounds before playing this round. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the third of three rounds. Schedule to play the prior two rounds before playing this round. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the third of three rounds. Schedule to play the prior two rounds before playing this round. Rounds should be played in order.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 1 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 1 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 6 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 11 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 11 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
"When Thelanis falls on the dusk of the Slayer's jungle, a fire alights in a woe's well. Forever extinguished, the dreamer awakens and the pariahs rise." This small fragment of Draconic prophecy means many things to many people, but the members of four factions race to enact their will on it and unlock its true meaning. A three-round (12-hour adventure) for 1st-level characters.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 1 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 1 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 6 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 6 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
The D&D Open Championship is the largest and only official D&D team tournament in the world. Bring a team of six players to Gen Con Indy, or create one on site. Compete against other teams for advancement to the semifinal round on Saturday at 6 p.m., and then to the finals on Sunday at 8 a.m. Top three in finals win top D&D prizes. See www.rpga.com for more information.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the first of three round. Schedule other rounds later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the second of three rounds. Schedule the first round prior to this rounds play, and the third later in the show. Rounds should be played in order.
This ticket allows you to order the Well of Woe adventure by the round to fit your convention schedule. This is the second of three rounds. Schedule the first round prior to this rounds play, and the third later in the show. Rounds should be played in order.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
A tainted soul seeking redemption draws your attentions to the foreboding Yatil Mountains. Within its hidden recesses lies the Forgotten Temple of Tharizdun, and there, a terrible labor lost in time begins anew, as the veil between worlds grows thin, and a threat more perilous than all others reaches out to touch the other side. This adventure is divided up into two levels of play (low level and high level); each player may only participate in one of them. A challenging special adventure for characters levels 1-15 (APLs 2-16).
A tainted soul seeking redemption draws your attentions to the foreboding Yatil Mountains. Within its hidden recesses lies the Forgotten Temple of Tharizdun, and there, a terrible labor lost in time begins anew, as the veil between worlds grows thin, and a threat more perilous than all others reaches out to touch the other side. This adventure is divided up into two levels of play (low level and high level); each player may only participate in one of them. A challenging special adventure for characters levels 1-15 (APLs 2-16).
A tainted soul seeking redemption draws your attentions to the foreboding Yatil Mountains. Within its hidden recesses lies the Forgotten Temple of Tharizdun, and there, a terrible labor lost in time begins anew, as the veil between worlds grows thin, and a threat more perilous than all others reaches out to touch the other side. This adventure is divided up into two levels of play (low level and high level); each player may only participate in one of them. A challenging special adventure for characters levels 1-15 (APLs 2-16).
A tainted soul seeking redemption draws your attentions to the foreboding Yatil Mountains. Within its hidden recesses lies the Forgotten Temple of Tharizdun, and there, a terrible labor lost in time begins anew, as the veil between worlds grows thin, and a threat more perilous than all others reaches out to touch the other side. This adventure is divided up into two levels of play (low level and high level); each player may only participate in one of them. A challenging special adventure for characters levels 1-15 (APLs 2-16).
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.
Matron Martra's family has some deep dark secrets-the kind of secrets that some kill to keep, and other kill to find out. And that's why the Union takes the ransom note that offers trade her life for the secrets of the plaguewind with grave seriousness.