The last thing you remember was munching on some much needed snacks. Now you find yourself on the floor, lying next to your fellow pros, wondering what the dreck happened. At least you're wearing a tux. Skulk the DarkStreets (dystopia, nanotech, quantum psionics) - a Dark Champions setting.
The Hero System is a set of universal roleplaying rules that lets you create characters for any setting or background. You can create any spell, technology, power, weapon, ability, or other effect you can imagine. We will discuss the rules, create characters, and put them to the test in a slugfest royale (with cheese). New players preferred in this 2-hour demo.
The Hero System is a set of universal roleplaying rules that lets you create characters for any setting or background. You can create any spell, technology, power, weapon, ability, or other effect you can imagine. We will discuss the rules, create characters, and put them to the test in a slugfest royale (with cheese). New players preferred in this 2-hour demo.
Discover the Narosia: Sea of Tears campaign setting in this classic dungeon crawl adventure. Join a party of stalwart heroes as they delve into the Deeplands in search of treasure, adventure, and glory.
Discover the Narosia: Sea of Tears campaign setting where our heroes find themselves on the wrong side of an unpleasant "arrangement", having to make good on their promises by retrieving a small bit of a lost ship's cargo. Will the other side keep their promises as well?
The Raven King has come to Philadelphia and his daring robberies have taunted Freedom Strike to stop him! What is his sinister secret? And can the heroes stop him in time?
Eurostar has attacked several biochemical facilities, and both UNTIL and the European Union fear the villain team may be planning a massive assault on the continent. UNITY is sent to stop Eurostar ... but can they find them in time?
High-powered Champions action, experience recommended.
Mechanon's latest plan endangers not just one Earth, but three. Heroes from all three Earths, members of the Guardians and two teams calling themselves Champions, must work together to save their worlds.
Randall's Raiders come to the aid of an old friend, and find themselves in the middle of a struggle to control the relics of a medieval emperor -- relics that could raise the country against the Nazis, or turn it over to them.
Pulp Hero action in the 1930's.
Randall's Raiders come to the aid of an old friend, and find themselves in the middle of a struggle to control the relics of a medieval emperor -- relics that could raise the country against the Nazis, or turn it over to them.
Pulp Hero action in the 1930's.
Hudson City's slums are never peaceful, but when rumors of a new drug hit the streets several gangs go to war to control it. Can LIBRA track down what's behind those rumors?
This is a Dark Champions game, maturity required.
Hudson City's slums are never peaceful, but when rumors of a new drug hit the streets several gangs go to war to control it. Can LIBRA track down what's behind those rumors?
This is a Dark Champions game, maturity required.
Following some traumatic events, costumed metahuman activity on Olympus Island has nearly vanished from view. Staying out of the limelight does not mean letting evil have its way, however, and in dire circumstances, some of the still-active superheroes join together. For more info, see http://www.angelfire.com/games4/oim/conventions/cons.html
Following some traumatic events, costumed metahuman activity on Olympus Island has nearly vanished from view. Staying out of the limelight does not mean letting evil have its way, however, and in dire circumstances, some of the still-active superheroes join together. For more info, see http://www.angelfire.com/games4/oim/conventions/cons.html
Join Ash, Jules, Seth, Jack, Lloyd, and Louise as they try to survive the disasterous evil of Airport '94. Expect demonic skycaps, zombie stewardesses, and heavy metal gods of thunder! It's a Hero System splat-stick homage to your favorite movies.
Previous experience with Hero 5th edition is helpful but by no means required.
During WWII, they were our greatest heroes. Now, entering the 50s, a darker time brings with it tougher choices. With the free world hanging in the balance a team of public domain heroes like The Target, Man of War, Kitten, and Doctor Frost must join together to save the country. Quality roleplaying and a love of the golden age of comics appreciated.
A mysterious new villain with the powers of the occult is intent on destroying Pacific City and only the two-fisted heroics of The Midnight Seven can save the day. Roleplaying and adventure are stressed in this blend of pulp heroics and masked crime fighting.
A mysterious new villain with the powers of the occult is intent on destroying Pacific City and only the two-fisted heroics of The Midnight Seven can save the day. Roleplaying and adventure are stressed in this blend of pulp heroics and masked crime fighting.
It was a nice quiet year, no vampire, no werewolves, and no gun-wielding zombies. It was quiet until, like the legendary Phoenix, Hexcorp was reborn from the ashes; but Hell had to pay overtime to do it. The Devil is not happy, and he's looking for the people who cutting into his bottom-line. Heâs using army of doppelgängers to set team against the Vampire High Council. Help save the world, from the evil Hoxcorp one more time.
It was a nice quiet year, no vampire, no werewolves, and no gun-wielding zombies. It was quiet until, like the legendary Phoenix, Hexcorp was reborn from the ashes; but Hell had to pay overtime to do it. The Devil is not happy, and he's looking for the people who cutting into his bottom-line. Heâs using army of doppelgängers to set team against the Vampire High Council. Help save the world, from the evil Hoxcorp one more time.
It was a nice quiet year, no vampire, no werewolves, and no gun-wielding zombies. It was quiet until, like the legendary Phoenix, Hexcorp was reborn from the ashes; but Hell had to pay overtime to do it. The Devil is not happy, and he's looking for the people who cutting into his bottom-line. Heâs using army of doppelgängers to set team against the Vampire High Council. Help save the world, from the evil Hoxcorp one more time.
It was a nice quiet year, no vampire, no werewolves, and no gun-wielding zombies. It was quiet until, like the legendary Phoenix, Hexcorp was reborn from the ashes; but Hell had to pay overtime to do it. The Devil is not happy, and he's looking for the people who cutting into his bottom-line. Heâs using army of doppelgängers to set team against the Vampire High Council. Help save the world, from the evil Hoxcorp one more time.
Title: Chaos Rumblings III: A Distinct Lack of Moral Ambiguity
Description:
Event Description: Our third year of big brawls -- this time, we've made it simple. No victory points, no alliances. Just two teams, six heroes against six villains, each meeting an equal opponent from another universe, winner takes all! Wonder Woman vs. Grey Hulk, Green Lantern vs. Magneto, Iron Man vs. Brainiac, and more!
Chaos Rumblings III: A Distinct Lack of Moral Ambiguity
Description:
Event Description: Our third year of big brawls -- this time, we've made it simple. No victory points, no alliances. Just two teams, six heroes against six villains, each meeting an equal opponent from another universe, winner takes all! Wonder Woman vs. Grey Hulk, Green Lantern vs. Magneto, Iron Man vs. Brainiac, and more!
Strange signs point to disturbances in time and space, mystic eddies reveal plots within plots. How will six very different bricks set all right? One thing is for sure -- they won't be able to simply punch their way to a solution. Or can they? Characters provided.
Strange signs point to disturbances in time and space, mystic eddies reveal plots within plots. How will six very different bricks set all right? One thing is for sure -- they won't be able to simply punch their way to a solution. Or can they? Characters provided.
Our signature event enters its eighth year! Pop culture and gaming icons duke it out on PPV! It's the only slugfest where good roleplaying increases your chances to win! The only event with cool prizes for all players! The only color commentary provided by Triumph the Insult Comic Dog: "Leni Riefenstahl was a great filmmaker...for me to poop on!" Find out why so many plyers have called this "The Best Event at GenCon!"
"An Ill Rendezvous" is an adventure that places the benevolent superhero team the Champions into an unfamiliar dark and gritty adventure. Citizens have been reported missing in Millennium City, and so far only the police has been engaged to solved this problem-- that is, until a prominent member of society disappears. Priorities are changed and the Champions must get to the bottom of this quickly.
"An Ill Rendezvous" is an adventure that places the benevolent superhero team the Champions into an unfamiliar dark and gritty adventure. Citizens have been reported missing in Millennium City, and so far only the police has been engaged to solved this problem-- that is, until a prominent member of society disappears. Priorities are changed and the Champions must get to the bottom of this quickly.
"The Uninvited" is a different take on the normal superhero genre. In this module, you'll be supers that are shoved into an unwelcoming horror episode. Your life will be on the line, as you are pitted against a foe who is stalking you.
"The Uninvited" is a different take on the normal superhero genre. In this module, you'll be supers that are shoved into an unwelcoming horror episode. Your life will be on the line, as you are pitted against a foe who is stalking you.
Adventure with the occult heroes of the New Circle in the Championâs Universe Mystic World! The New Circle has faced arcane adversaries of every description, but never before a menace from beyond the stars! High powered Super-heroic adventure mixing comedy and horror, role playing emphasized, characters provided. Can you save the world?
Adventure with the occult heroes of the New Circle in the Championâs Universe Mystic World! The New Circle has faced arcane adversaries of every description, but never before a menace from beyond the stars! High powered Super-heroic adventure mixing comedy and horror, role playing emphasized, characters provided. Can you save the world?
Adventure with the occult heroes of the New Circle in the Championâs Universe Mystic World! The New Circle has faced arcane adversaries of every description, but never before a menace from beyond the stars! High powered Super-heroic adventure mixing comedy and horror, role playing emphasized, characters provided. Can you save the world?
Adventure with the occult heroes of the New Circle in the Championâs Universe Mystic World! The New Circle has faced arcane adversaries of every description, but never before a menace from beyond the stars! High powered Super-heroic adventure mixing comedy and horror, role playing emphasized, characters provided. Can you save the world?
Climb aboard the Hogwart's Express as it rolls out of Victoria Station in the year 1938. Clouds of war loom over Europe, but shadows of another kind descend upon England's premiere school of Witchcraft and Wizardry. Exploding Snaps and Chocolate Frogs included.
Climb aboard the Hogwart's Express as it rolls out of Victoria Station in the year 1938. Clouds of war loom over Europe, but shadows of another kind descend upon England's premiere school of Witchcraft and Wizardry. Exploding Snaps and Chocolate Frogs included.
The Princess of Yonada is safely tucked away at a boarding school on an out of the way planet. Who knew the mild civil unrest would dissolve into open warfare? Someone needs to get the child to safety! But who can get there in time? How about more than one 'interested party?' Role playing, action, fun and intra-party conflict. Mike Malony and Marc Blumberg GM.
The Princess of Yonada is safely tucked away at a boarding school on an out of the way planet. Who knew the mild civil unrest would dissolve into open warfare? Someone needs to get the child to safety! But who can get there in time? How about more than one 'interested party?' Role playing, action, fun and intra-party conflict. Mike Malony and Marc Blumberg GM.
The Ravens have faced evils internal and external. Evil doesn't rest, so why should we? Rejoin the Ravens as they once again challenge the unknown. Investigators of the mysterious, in the spirit of the X-Files, with a touch of horror. Rich Bowers, GM.
The Ravens have faced evils internal and external. Evil doesn't rest, so why should we? Rejoin the Ravens as they once again challenge the unknown. Investigators of the mysterious, in the spirit of the X-Files, with a touch of horror. Rich Bowers, GM.
Join the League of Extraordinary Gentlemen in the Old West. 1800's, two-fisted pistoleros, cowboys and others of the era join together to battle evil. Rich Bowers GM.
Join the League of Extraordinary Gentlemen in the Old West. 1800's, two-fisted pistoleros, cowboys and others of the era join together to battle evil. Rich Bowers GM.
Join the modern League of Extraordinary Gentlemen again as they continue their battle against evil. Some returning members from the '04 and '05 games, some new members. Another threat to humanity - is the League up to the challenge? Rich Bowers, GM.
Join the modern League of Extraordinary Gentlemen again as they continue their battle against evil. Some returning members from the '04 and '05 games, some new members. Another threat to humanity - is the League up to the challenge? Rich Bowers, GM.
The Secret branch of the FBI that deals with monsters, magic and other things man was not meant to know. Comedy-action, and maybe some horror. Characters provided, bring a sense of humor.
When the world needs heroes...well, no one's gonna call THESE guys. Can some of the silliest heroes in the world save the day? Comedy roleplaying stressed.
When the world needs heroes...well, no one's gonna call THESE guys. Can some of the silliest heroes in the world save the day? Comedy roleplaying stressed.
Returning in triumph from their successful mission at Crater Lake, The Avengers notice something...different about the Chicago Skyline. Scott Bowman and Tim Weaver GM.
Returning in triumph from their successful mission at Crater Lake, The Avengers notice something...different about the Chicago Skyline. Scott Bowman and Tim Weaver GM.
Having escaped from the guns of the Chicago mobs, our heroes have gained the safety of the waters of Lake Michigan, or have they...bwahahaha!! Scott Bowman and Tim Weaver GM.
Having escaped from the guns of the Chicago mobs, our heroes have gained the safety of the waters of Lake Michigan, or have they...bwahahaha!! Scott Bowman and Tim Weaver GM.
The Secret branch of the FBI that deals with monsters, magic and other things man was not meant to know. Comedy-action, and maybe some horror. Characters provided, bring a sense of humor.
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Champions 23 - Genesis: What Hath Man Wrought? Final Round
Description:
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Alex Douglas has been found - but now he has a task for the members of the fugitive Sunrise Project. Can the Project's vision still be realized? Modern day with powers. Roleplaying stressed, Hero System used but a dice-light game.
Alex Douglas has been found - but now he has a task for the members of the fugitive Sunrise Project. Can the Project's vision still be realized? Modern day with powers. Roleplaying stressed, Hero System used but a dice-light game.
Alex Douglas has been found - but now he has a task for the members of the fugitive Sunrise Project. Can the Project's vision still be realized? Modern day with powers. Roleplaying stressed, Hero System used but a dice-light game.
Nazi Germany has developed a secret weapon, and our heroes are gathered together to penetrate behind enemy lines and discover what the secret weapon is...But first they must uncover the secret of the mysterious Societe Angelique!
Having escaped from the guns of the Chicago mobs, our heroes have gained the safety of the waters of Lake Michigan, or have they...bwahahaha!! Scott Bowman and Tim Weaver GM.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau bring both worlds together in this final round.