Andrew Leker, designer of Jorune and the creator of its computer game/Ceridus engine, discusses the technology and design issues of simulating a role-playing environment on a computer.
Rendezvous with the Aces who brought you Wing Commander and Secret Missions. Strike Commander is on the horizon, with Phoenix Force and Privateer not far behind! What will you do on next mission?
Wargames during the World War II era. Fletcher Pratt was playing his famous naval war-game on ballroom floors in New York City. Find out what else was going on in the hobby. Maj. Matt Caffrey.
The Hundred Year War is a multiplayer game on the GEnie Online Service that simulates the period of1337 to 1447 The game was designed by James Dunnigan and Al Nofi.
Come get the overview on two new systems, Dream Park and Banana Slugs Go To Rio and see what’s new for old favorites, Cyberpunk, Mekton, Teenagers From Outer Space.
How do you handle high-level PCs in fantasy games? Explore ways to run great high level games without a small army of monsters or a +17 Vorpal Whip! Learn the secrets of a number of new AD&D games!
Face-to-face confrontations, a powerful but neglected tool in the GM’s arsenal. How, when, and where you should use face-to-face role playing sessions. Erick Wujcik presides.
An investigation of the Austrian military machine during the Seven Years War. What they were up to, why, and how did they go about doing it. Christopher Duffy of Sandhurst Academy.
Take two sessions and save. Why be left with half a time slot? Combined ticket for Computer GMs and Character Development, save $1 Develop new interest in your game and gain double Network points.
Using ideas from the “Brainstorming Tournaments” seminar, a panel discusses putting together the right mix of combat, puzzlements, and imagery to build a useable series of challenges for any game.
Joe Miranda, editor of Strategy & Tactics magazine discusses the influence of politics and morale on military operations and how these can be simulated in a wargame. Examples from games will be used.
Joe Miranda, editor of Strategy & Tactics magazine discusses the concept of Wargame Series Design. Examples from Ancient Wars (Trajan), Wars of the Imperial Age and the upcoming Soldier Kings used.