Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”
Part One. You have been summoned to the church of Temorkin. A female pleads you to join her on her quest. She must travel to the City of Splendor to find and help the mysterious Merronis. Without much hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late. Dare to wear your “Vecnian” tees.
Part two of the Dream Whispering saga, if possible please be able to play all 3 in a row. Autumn and her friends are still missing pieces of the sword they seek. The rumors all point in the same direction... towards the isolated tower of Verokned. Travel and try and solve the mysteries and puzzles that await you, before the dragon takes flight. Dare to wear your “Vecnian” tees.
Something is afoot in the city of Splendor. Strange beasties are raising havoc…and people are missing. The ground itself has rumored to have shaken and stories spill of a strange portal. Become a member of the Lucky Seven; you've been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Well seasoned players and role playing heavily stressed. Dare to wear your “Vecnian” tees.
Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword. The journey takes you to the sea of the Falling Stars, both above and below. Dare to wear your “Vecnian” tees.
Your party has been pulled together by one common foe…..Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. A town of familiar people, recently devastated by Narthengar and his minions, require your assistance. Dare to wear your “Vecnian” tees.
Something is afoot in the city of Splendor. Strange beasties are raising havoc…and people are missing. The ground itself has rumored to have shaken and stories spill of a strange portal. Become a member of the Lucky Seven; you've been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Well seasoned players and role playing heavily stressed. Dare to wear your “Vecnian” tees.
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission? Dare to wear your “Vecnian” tees.
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”
The Vail of Darkness fell and shrouded the world. A new threat to mankind has taken the horizon. Your party now finds itself on a life or death mission to harness Tygora’s powers and bring the world back into the light. Part two of Tygora’s Fire. Dare to wear your “Vecnian” tees.
Your party has been pulled together by one common foe…..Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. A town of familiar people, recently devastated by Narthengar and his minions, require your assistance. Dare to wear your “Vecnian” tees.
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission? Dare to wear your “Vecnian” tees.
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”
A commission from Lord & Lady Myrdian with great rewards and great hazards.
Description:
You’ve find yourselves at Inn of the Parched Throat enjoying a bard’s tale. Billowing smoke rolls from his elegant long stemmed pipe. The Haze floats lingering before you. The globule of smoke sheens and flickers as a man’s face appears within the drifting haze. He introduces himself as a messenger to the Lord and Lady Myrdian. He explains they have imperative work with the possibility of great rewards. He smiles at your acknowledgment and steps out of the billowing smoke. “Now… Shall I escort you? The Lord and Lady now await us.”
Something is afoot in the undermountain. Your party is compelled to stop the disturbance below the Inn of the Yawning Portal. First time role-players encouraged to play…
Description:
Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya.
The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Treasure, strange happenings - all common faire?
Description:
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission?
The quest has been written in the stars and should be easy to solve. The key to the puzzles are almost within your grasp.
Description:
What quest has ever been easy. Get them while you can. The newly formed band should have no problems… right? Did I mention the monks brother is missing.
The journey takes you to the sea of the Falling Stars, both above and below. 3 Events back to back for series.
Description:
Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword.
An offered mission to retrieve a golden Chalice now sits on the table, a module with twists per minute... But a party awaits?
Description:
A cold town and rough weather bring you to the Stardust Inn. Where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines and good company and possibly some... Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table, a module with twists per minute.
Something is afoot in the undermountain. Your party is compelled to stop the disturbance below the Inn of the Yawning Portal. First time role-players encouraged to play…
Description:
Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya.
The Inn of the Yawning Portal leads your group to dark and mysterious realms…and people are missing.
Description:
Something is afoot in the city of Splendor. Strange beasties are raising havoc… and people are missing. The ground itself has rumored to have shaken and story’s spill of a strange portal. Become a member of the Lucky Seven you been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Well seasoned players and role playing heavily stressed. Dare to wear your “Vecnian” tees.
Something is afoot in the undermountain. Your party is compelled to stop the disturbance below the Inn of the Yawning Portal. First time role-players encouraged to play…
Description:
Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya.
A new threat to mankind has taken the horizon. Humanoids are now like cattle… Can you help? 2 of 3
Description:
When you thought Narthengar was your primary adversary the Vail of Darkness fell and shrouded the world. A new threat to mankind has taken the horizon. Humanoids are now like cattle…populations are diminishing at an alarming rate… Can you help? Will you help? Perhaps it’s already too late to help, your party now finds itself on a life or death mission to harness Tygora’s powers and bring the world back into the light. Part two of Tygora’s Fire. Dare to wear your “Vecnian” tees.
The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Treasure, strange happenings - all common faire?
Description:
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission?
A town, familiar people have recently been devastated by Narthengar and his minions require your assistance?
Description:
Your party has been pulled together by one common foe….. Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. A town, familiar people have recently been devastated by Narthengar and his minions require you assistance.
The quest has been written in the stars and should be easy to solve. The key to the puzzles are almost within your grasp.
Description:
What quest has ever been easy. Get them while you can. The newly formed band should have no problems… right? Did I mention the monks brother is missing.
The Party is sent to bring a special child in. But to whom do they bring the child and is the party less special?
Description:
Child of Prophecy, an ongoing campaign. The setting is epic fantasy, with an Evil King, a Prophecy of a new good king, children who fit the prophetic description and heroes that thwart the Evil King's plans to eliminate those children.
Part One. You have been summoned to the church of Temorkin. A female pleads you to join her on her quest. She must travel to the City of Splendor to find and help the mysterious Merronis.
Description:
Without much hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late. Join the Vecnians on Facbook...& be in the know.
Child of Prophecy 01 - Lions, Tigers, and Bears, Oh My!
Summary:
Our heroes are sent by the Prophetess to find children with a birthmark. One of them might be the next King of the land. But, who could possibly not want that?
Description:
The Birth marks are of a Lion, a Tiger, or a Bear. This is an on going campaign with characters created in Child of Prophecy - 00 Pre-gen characters available.
Part two of the Dream Whispering saga. Autumn and her friends are still missing pieces of the sword they seek. The rumors all point in the same direction... towards the isolated tower of Verokned.
Description:
If possible please be able to play all 3 in a row. Travel and try and solve the mysteries and puzzles that await you, before the dragon takes flight. Join the Vecnians on Facbook...& be in the know.
Having heard whispers of his brothers travels, Savors has always felt one step behind in his pursuit. With the desert behind him and his friends at his side the trail is growing warm again.
Description:
Who is to be trusted? What is Xens after? Join Vecnians on facebook & be in the know.
Part three of the Dream Whispering saga. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword.
Description:
Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The journey takes you to the sea of the Falling Stars, both above and below. Join the Vecnians on Facbook...& be in the know.
The Party is sent to bring a special child in. But to whom do they bring the child and is the party less special?
Description:
Child of Prophecy, an ongoing campaign. The setting is epic fantasy, with an Evil King, a Prophecy of a new good king, children who fit the prophetic description and heroes that thwart the Evil King's plans to eliminate those children.
The destruction of a village by goblins has not removed a child of prophecy. The party goes to the rescue
Description:
Goblin allies of the Evil King did good. However, a prophetess proclaims a child of prophecy survives hidden in the surrounding woodlands. This is an on going campaign best enjoyed with characters created in Child of Prophecy. Some pre-gen'd characters available.
Aurora has called this party together and you journey to the shores of the Moonsea. Strange dreams must be dealt with before you can speak with the dragon Orical.
Description:
Many of you have crossed paths before…or was that in a distant dream. This is a new module from Scott Fuce of the Vecnians...check us out on facebook.
A day for adventurers: Shop for the right item, enter a tournament or adventure with the Fey.
Description:
Shops have useful items and supposed magical items. Oh,Oh, there is a tournament to pull the sword from the stone. Still bored? The Fey are sure to keep you entertained. This event is for established characters from the Child of Prophecy campaign.
Something is afoot in the city of Splender. Strange beasties are raising havoc…and people are missing. The ground itself has rumored to have shaken and story's spill of a strange portal.
Description:
Become a member of the Lucky Seven you have been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Role playing heavily stressed....
Goblin Hunting Season is open. Goblins still
terrorize the out laying settlements after a siege.
Description:
The siege is lifted for the city of Hot Springs Bluff. This is an on going campaign best enjoyed with characters created in Child of Prophecy. Some pre-generated characters available.
Aurora has called this party together and you journey to the shores of the Moonsea. Strange dreams must be dealt with before you can speak with the dragon Orical.
Description:
Many of you have crossed paths before…or was that in a distant dream. This is a new module from Scott Fuce of the Vecnians...check us out on facebook.
A Village Council has voted to hand over a newborn child of prophecy. Can our heroes find a solution?
Description:
The Mayor and Village Council of Westwood are at odds. The Council says send the child to the King and the Mayor has used his veto power. The whole village is on edge. This is an on going campaign best enjoyed with characters created in Child of Prophecy. Some pre-generated characters available.
Having heard whispers of his brothers travels, Savors has always felt one step behind in his pursuit. With the desert behind him and his friends at his side the trail is growing warm again.
Description:
Who is to be trusted? What is Xens after? Join Vecnians on facebook & be in the know.
Something is afoot in the city of Splender. Strange beasties are raising havoc…and people are missing. The ground itself has rumored to have shaken and story's spill of a strange portal.
Description:
Become a member of the Lucky Seven you have been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Role playing heavily stressed....
First time role-players encouraged to play…come learn the rules and explore this new exciting game.
Description:
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. Join the Vecnians on Facbook...& be in the know.