Crimson Valor Campaign - Players Choice - Sonya's CV07-10
Summary:
Players pick to play 1 of 3 adventures with Captain Sonya. Selection will be by majority vote. GM has final say. Prior experience with modules CV 01 or CV 03 is needed.
Crimson Valor Campaign - Players Choice - Jack's CV 07-10
Summary:
Players pick to play 1 of 3 adventures with Captain Jack. Selection will be by majority vote. GM has final say. Prior experience with modules CV 01 or CV 03 is needed.
Players pick to play 1 of 3 adventures with Captain Jack. Selection will be by majority vote. GM has final say. Prior experience with modules CV 01 or CV 03 is needed.
After a period of world unity, the scourge outbreak occured. Now the world is 6 grand alliances all fighting off the Zombie hordes.
Description:
Players will constantly decide between Zombie fighting tactics and technology improvements to better fight. But in the end, it is possible that the use of nuclear warfare may decide who will rule the world.
Players pick to play 1 of 3 adventures with Captain Sonya. Selection will be by majority vote. GM has final say. Prior experience with modules CV 01 or CV 03 is needed.
Runs to Shiva are becoming just a little too predictable for the rebel commands comfort level. A second front is needed to distract the efforts on Shiva. Ongoing campaign.
Come and interact with the other heroes of the Rebellion. Get in a little training or just brush up on your social skills. Existing character required. Ongoing campaign.
Description:
You must have an existing Sparks character for this event.
Come and interact with the other heroes of the Rebellion. Get in a little training or just brush up on your social skills. Existing character required. Ongoing campaign.
Description:
You must have an existing Sparks character for this event.
Shiva is under blockade. Someone has to get supplies to the rebels on Shiva. The rebels need a freighter that has the ability to run blockades & get back to base intact & on time. Ongoing campaign.
The honor of the Crucible Sector Rebellion is on the line! When a regular training exercise is expanded into a competition lives may not be at stake, but reputations are! Replayable. Ongoing campaign.
Imperial Forces are fielding an alarming number of TIE fighters. Can a small band of heroic “warriors” sabotage their production? Or will this spell certain doom for the Rebel fleet? Ongoing campaign.
A strange twist of fate has landed our heroes on a strange planet that is still in the gunpowder age. There is little or no law to stop the horde of outlaws. Or is there? Ongoing campaign.
Rebel Alliance Command has sent the party on a "Milk Run." An easy delivery job where they shouldn't get into trouble. Oh well, nothing goes the way it's planned. Replayable. Ongoing campaign.
Sparks #185 - Shadow Ops #1: Welcome to the Corp Sector
Summary:
With the death of Lans Garner and the expansion of the Alliance, the Rebels are forced to sign a deal with the Corporate Sector. Can you keep your cover and fulfill a devil's deal? Ongoing campaign.
You're recalled to the Corporate Sector and the Shadow Operations unit for a top secret mission to protect a high level executive. Play of #185 required. Ongoing campaign.
Description:
You must have played Sparks 185: Shadow Ops 1: Welcome to the Corporate Sector! to play this module with the same character. Written By: Zeshan Rajput
Sparks #191 - Shadow Ops #3: The Corellian Corp Run
Summary:
The Corellian Engineering Corps was forced to sell its latest prototype to Sienar. Can you infiltrate Sienar and steal it before the Empire can respond? Play of #185 required. Ongoing campaign.
Description:
You must have played Sparks 185: Shadow Ops 1: Welcome to the Corporate Sector! to play this module with the same character. Written By: Zeshan Rajput
Welcome to the Executive Restroom. You must try to recruit impressionable executives to the Alliance without revealing yourselves! Play is with the same PC as in Sparks 185. Ongoing campaign.
Description:
Player will be lost if player has not played Sparks 185: Shadow Ops 1: Welcome to the Corporate Sector! Module plays with the same character. Written By: Zeshan Rajput
The Ambassador's disappearance has raised too many questions from too many people; now the race is on to find the Ambassador and unravel the true meaning of his absence... Living Campaign.
The Ambassador's disappearance has raised too many questions from too many people; now the race is on to find the Ambassador and unravel the true meaning of his absence... Living Campaign.
You are sent to Shiva to help the resistance and train the rebellion there. Diplomacy is key to get this new resistance to join the cause in resisting the New Order. Round 1 of 2. Ongoing campaign.
The rebels having learned vital information on Shiva now journey through space to locate the key to uniting the people against the New Order. Round 2 of 2. Ongoing campaign.
Something is wrong on Shiva. The Imperials seem to know every move that the Rebels are making. Can you help them to discover the spy in their midst? Ongoing campaign.
Sparks #205A - Encroaching Darkness: The Shiva Collection
Summary:
To help preserve the cultural legacy of Shiva, you are being sent to secure some of the planets' sacred treasures before they are lost to the galaxy forever. Round 1 of 3. Ongoing campaign.
Sparks #205B - Encroaching Darkness: Jumping at Shadows
Summary:
A collector wants his art back. How far will he go to retrieve it, and can you stop him before its too late? Round 2 of 3. Play of #205A required. Ongoing campaign.
Description:
You must have completed Sparks 205A to play Sparks 205B with the same character. Written By: Brad Thompson
Sparks #205B - Encroaching Darkness: Jumping at Shadows
Summary:
A collector wants his art back. How far will he go to retrieve it, and can you stop him before its too late? Round 2 of 3. Play of #205A required. Ongoing campaign.
Description:
You must have completed Sparks 205A to play Sparks 205B with the same character. Written By: Brad Thompson
The pieces of the puzzle are laid out before you. Can you solve this enigma, for the fate of the Sector hangs in the balance? Round 3 of 3. Play of #205B required. Ongoing campaign.
Description:
You must have completed Sparks 205B to play Sparks 205C with the same character. Written By: Jim Medley
The pieces of the puzzle are laid out before you. Can you solve this enigma, for the fate of the Sector hangs in the balance? Round 3 of 3. Play of #205B required. Ongoing campaign.
Description:
You must have completed Sparks 205B to play Sparks 205C with the same character. Written By: Jim Medley
Rebel Alliance Intelligence has learned that an important Imperial agent has gone A.W.O.L. and is being actively sought by Imperial forces. Can you intercept him? Ongoing campaign.
Rebel Alliance Intelligence has learned that an important Imperial agent has gone A.W.O.L. and is being actively sought by Imperial forces. Can you intercept him? Ongoing campaign.
Sparks #205A - Encroaching Darkness: The Shiva Collection
Summary:
To help preserve the cultural legacy of Shiva, you are being sent to secure some of the planets' sacred treasures before they are lost to the galaxy forever. Round 1 of 3. Ongoing campaign.
Sparks #205A - Encroaching Darkness: The Shiva Collection
Summary:
To help preserve the cultural legacy of Shiva, you are being sent to secure some of the planets' sacred treasures before they are lost to the galaxy forever. Round 1 of 3. Ongoing campaign.
Sparks #205A - Encroaching Darkness: The Shiva Collection
Summary:
To help preserve the cultural legacy of Shiva, you are being sent to secure some of the planets' sacred treasures before they are lost to the galaxy forever. Round 1 of 3. Ongoing campaign.
Humans have it all wrong. He who dies with the most gems, wins! So say the wise Gnome sages.
Description:
The players take a walk down the gem laden path collecting, selling and transporting gems. Careful, the path and your fellow Gnomes will get their fair share - even if its yours.
Do you love the action cartoons of the 80s? Who doesn't!? You can relive all the excitement of the retro-toons! Will Good triumph over Evil? What do you think!?
Description:
The all-new version of the game captures the retro-toon feel better than ever before. In this session, players will choose which of three potential new series they will "pitch to the networks", creating the main characters and playing out the pilot episode. The first hour or so will be spent creating characters at the table for the selected "series".
Your Scooby Gang has a crisis on its hands when all the dead of Cleveland begin rising. Apparently, un-living on the Hellmouth has gotten a whole lot easier.
Description:
Everybody else knows living on a Hellmouth isn't easy. Well, everyone who knows what a Hellmouth is. You and the rest of your Scooby Gang do. Being a White Hat and fighting the forces of darkness is way hard, and dying is only a betrayal of your friends. Because, now there are zombies. First it was just a couple, then a couple more, then a couple more than that... and now? It's a LOT. The Dead Things Are Coming!!! First hour spent on character creation, using Ninjacat's Build-A-Scooby system.