Now they've gone too far, or at least you assume they have because no one in the kingdom can find the King or his kidnappers. It's up to your stalwart band once again to save the day, the kingdom, and your pensions which will otherwise need to be used for the ransom! (15th-Level Pre-Generated Characters Provided, Please, bring your PH and dice.)
One of last year's more popular events returns for a repeat engagement. The Inn Of The Feisty Wench is a stopping-over point for travelers from all over. Can't they all just get along? Not likely, unfortunately. Characters provided, with an emphasis on role-playing.
One of last year's more popular events returns for a repeat engagement. The Inn Of The Feisty Wench is a stopping-over point for travelers from all over. Can't they all just get along? Not likely, unfortunately. Characters provided, with an emphasis on role-playing.
When last we left the Inn Of The Feisty Wench it was .... well, it was burned to the foundation, and most of the occupants were dead. But the Inn has been rebuilt by its owner, so hopefully there won't be ANY trouble this time. Right? Right?! Characters provided, emphasis on roleplaying.
When last we left the Inn Of The Feisty Wench it was .... well, it was burned to the foundation, and most of the occupants were dead. But the Inn has been rebuilt by its owner, so hopefully there won't be ANY trouble this time. Right? Right?! Characters provided, emphasis on roleplaying.
When last we left the Inn Of The Feisty Wench it was .... well, it was burned to the foundation, and most of the occupants were dead. But the Inn has been rebuilt by its owner, so hopefully there won't be ANY trouble this time. Right? Right?! Characters provided, emphasis on roleplaying.
A nobleman's daughter has fallen ill and legend says the tome in her ancestor's crypt is the key to her recovery. Your group is up against time to ensure she lives! (9th-Level Pre-Generated Characters Provided, Please, bring your PH and dice.)
At long last, you have succeeded in your quest to destroy Mizrok the Pit Fiend! However, the demon's dying curse banishes you to a place far more dangerous - to Death's Door, a chamber the Devil himself designed. Both game and trap - those who fail to escape in time forfeit their souls! A four hour adventure for up to six players, with puzzles and combat. Characters will be provided. Familiarity with D&D 3.5 is preferred. Visit BYOV.com for info.
At long last, you have succeeded in your quest to destroy Mizrok the Pit Fiend! However, the demon's dying curse banishes you to a place far more dangerous - to Death's Door, a chamber the Devil himself designed. Both game and trap - those who fail to escape in time forfeit their souls! A four hour adventure for up to six players, with puzzles and combat. Characters will be provided. Familiarity with D&D 3.5 is preferred. Visit BYOV.com for info.
The Mind Flayer, Illix-Ktarik, will no longer be extorting your group. He's not only merely dead, he's really most sincerely dead. Is it finally time for you to rest easy, no longer worrying about armies of bounty-hunters showing up on your island shores? http://www.misbell.com/deathstorm/