The year is 2055, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
Smell the fresh air, the trees, the flowers, and the burning jet fuel. City folk shadow-runners on the lam stuck in the hills of awakened Appalachia. And please, leave your banjo at home
The briefcase was to be delivered to your fixer, but he's dead. No fence would touch the loot, and you needed to figure out why. So your team opened the case. Why should a handful of trideo recordings and a few chips be so terribly impossible to move? http://infinite.www3.50megs.com
The briefcase was to be delivered to your fixer, but he's dead. No fence would touch the loot, and you needed to figure out why. So your team opened the case. Why should a handful of trideo recordings and a few chips be so terribly impossible to move? http://infinite.www3.50megs.com
Within a megacorporation, there are only a chosen few entitled to know the majority of the secrets. Of those few, only one or two may know each and every one. Outsiders are forbidden to know of the Kusanagi Protocol, but for a team that has been loyal (and more importantly, efficient) there comes a time when circumstance can thrust them into greatest secret of them all. Three round non-elimination tournament - you must also play in rounds 2 & 3 on Fri at 7 pm and Sat at 7 pm. Event ticket cost covers all 3 rounds.
Within a megacorporation, there are only a chosen few entitled to know the majority of the secrets. Of those few, only one or two may know each and every one. Outsiders are forbidden to know of the Kusanagi Protocol, but for a team that has been loyal (and more importantly, efficient) there comes a time when circumstance can thrust them into greatest secret of them all. Three round non-elimination tournament - you must also play in rounds 1 & 3 on Thurs at 7 pm and Sat at 7 pm. Event ticket cost covers all 3 rounds.
Within a megacorporation, there are only a chosen few entitled to know the majority of the secrets. Of those few, only one or two may know each and every one. Outsiders are forbidden to know of the Kusanagi Protocol, but for a team that has been loyal (and more importantly, efficient) there comes a time when circumstance can thrust them into greatest secret of them all. Three round non-elimination tournament - you must also play in rounds 1 & 2 on Thurs at 7 pm and Fri at 7 pm. Event ticket cost covers all 3 rounds.
When a transported goods need to be protected, you're the team to call. Whether data chips, priceless art, or more human cargo you've seen it all. But this time you can't help but wonder: Who really needs the protection... the cargo, or you?