Begin a journey into worlds where magic & monsters are the order of the day, where law & chaos are forever at odds, where adventure & heroism are the meat & drink of all who would seek their fortune.
Description:
Welcome to the land of imagination. You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. You will need to make a new character. Emphasis: campaign introduction, character creation.
Begin a journey into worlds where magic & monsters are the order of the day, where law & chaos are forever at odds, where adventure & heroism are the meat & drink of all who would seek their fortune.
Description:
Welcome to the land of imagination. You are about to begin a journey into worlds where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. You will need to make a new character. Emphasis: campaign introduction, character creation.
After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep: After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some traveling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep: After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some traveling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.