Would you like to improve your GMing skills? Four veteran game masters from the GMing Q&A Forum field questions and offer tips and tricks on all aspects of GMing. Spend less time on prep, learn about social contracts and pack more fun into your games -- if you have a GMing question, we're here to help! This seminar is open to GMs of all skill levels, and isn't tied to any specific game system. We had a full house in 2006, so register early!
Hang out with the award-winning staff of Kenzer and Company. See product previews, play in a trivia contest, have a Q&A about upcoming products, and just generally have a fun time!
Come find out the latest news and information about the World's Greatest Superhero RPG straight from the source! Mutants & Masterminds line developer Steve Kenson tells you all about what's coming up for M&M, including exciting new products for 2008, and answers your questions.
Perils, Pitfalls and Triumphs of Publishing Big Glossy RPGs-Panel
Description:
Come and listen to Patrick Kapera (co-author and publisher of Spycraft 2.0) and Luke Crane (author and publisher of Burning Wheel and Burning Empires) discuss their wildly different approaches to publishing big, glossy RPGs. Fun, informative, wacky!
Phantoms of Prisons and Institutions in the United States
Description:
Notoriously haunted prisons and asylums of the US are examined as well as those remote locations which are more low key but nonetheless full of wandering specters. Photographic, video and sound clips are presented along with stories of some dreadful encounters.
Come enjoy an open forum with the folks from Pinnacle Entertainment Group. Shane Hensley, creator of Deadlands and Savage Worlds, Pinnacle’s President Simon Lucas, and others will be talking about up-coming releases and answering questions from the crowd. And who knows, Shane may even let slip a secret or two.
Explore the cosmology of Eberron with setting creator Keith Baker. Topics include the ways in which the planes impinge on the material world, how to use the planes in a low level campaign, and the nature of the planes themselves.