Your search for answers has led you to the Silent City, a place that was crushed by the same Dark Lord that destroyed your past. An adv. for lvls 1-5
Description:
Your search for answers has led you to the Silent City, a place that was crushed by the same Dark Lord that destroyed your past. The city is held captive by the tyranny of vicious devils, but perhaps you can find an ally within its walls. A one-round Core Adventure for character levels 1-5, and part 1 of the Tormented Land series. A Living Divine Adventure.
Desperate to learn the secret of the devils, you assault the Silent Citadel itself. What you find beneath its halls may change everything. An adventure for lvls 1-5
Description:
Desperate to learn the secret of the devils, you assault the Silent Citadel itself. What you find beneath its halls may change everything. Will it be for the better? A one-round Core Adventure for character levels 1-5, and part 3 of the Tormented Land series. A Livine Divine adventure.
You have learned of a portal within the Silent City. If you can disrupt it, the resistance will have an advantage. But are you prepared to deal with the cost? An adventure for lvls 1-5
Description:
You have learned of a portal within the Silent City - the link between the devils that rule the land, and the Dark Lord that commands them. If you can disrupt it, the resistance will have an advantage. But are you prepared to deal with the cost? A one-round Core Adventure for character levels 1-5, and part 5 of the Tormented Land series. A Living Divine adventure.
Test your mettle against this year's D&D Championship! A challenge for experienced D&D players, this adventure features five 22nd-level pre-generated characters in a race against the clock.
Description:
Test your mettle against this year's D&D Championship! A challenge for experienced D&D players, this adventure features five 22nd-level pre-generated characters in a race against the clock. Nurymm Zek, the Archmage of the drow city Undrek'Thoz, wants to merge with Lolth in a bid for more power. To do so, he believes he must free the Masters of Absolute Accord, four powerful spellcasters long ago merged into one being and imprisoned near Undrek'Thoz. If he's successful, it could destroy the balance of power across the Realms. This event consists of an open entry round, with top scoring tables participating in a final round on Sunday.
For years the tenuous peace between Netheril and Cormyr held Will the city of Urmlaspyr fall to the darkness well known, or something else? An LFR adv. for char. levels 1-10
Description:
For years the tenuous peace between Netheril and Cormyr held... For year... the city of Urmlaspyr, last remnant of free Sembia, cursed to be shrouded in darkness... since decades, lay... in between. Now something stirs in the darkest places of the city, something dangerous, something vile, something that will disrupt the fragile balance. Will the city fall to the darkness well known, or something else? Living Forgotten Realms adventure for characters of the Heroic tier (levels 1-10). This adventure is chapter one and the Heroic tier introduction, to the Desolation series. The series has both Heroic and Paragon tier adventures and it is not expected that a player can play both tracks with the same PC.
Shadows long at rest stir, and they hunger for all Faerun. Was the oracle Saharel talking about Netheril? Are they responsible for the dark forces now raging in the Dalelands? An LFR Adv for lvl 11-20
Description:
"Shadows long at rest stir, and they hunger for all Faerun." Was the oracle Saharel talking about Netheril? Are they responsible for the dark forces now raging in the Dalelands? This is a Special (combat intensive) Living Forgotten Realms adventure set in the Dalelands for characters of the Paragon tier (levels 11-20). This adventure is chapter two, and the Paragon tier introduction, to the Desolation series. The series has both Heroic and Paragon tier adventures and it is not expected that a player can play both tracks with the same PC.
You feel a call, drawing you toward the depths of the Dragon's Bowl - where some say the Dragon first tore itself from the earth. Does it now contain your only hope to pay the Levy?
Description:
You feel a call, drawing you toward the isolated depths of the Dragon's Bowl - where some say the Dragon first tore itself from the earth. Does it now contain your only hope to pay the Levy? Who else hears the call, and who or what is the caller?
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A LFR adv for levels 1-10. Continued in WATE4-2
Description:
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure starts the Infernal Ambitions Quest which is continued in WATE4-2. Playing the adventures in order is recommended but not required.
A carnival in the streets of Shou-town has attracted the youth of Phsant. But does a darker purpose hide beneath the sights and sounds of the amusements. An LFR Adv for char lvl 1-10
Description:
A carnival in the streets of Shou-town has attracted the youth of Phsant to a life of performance and travel. But does a darker purpose hide beneath the sights and sounds of the amusements or is the carnival a convenient scape-goat for the people of Phsant? A Living Forgotten Realms adventure set in Thesk for characters of the Heroic tier (levels 1-10)
.
Two years ago a child was born from such unusual parentage that she attracted much attention. Now powerful forces both new and ancient endanger the child's welfare. An LFR for lvls 1-10.
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
The West Wall district is home to many of the old, established families of Menzoberranzan. In this adventure you play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls.
Description:
The West Wall district is home to many of the old, established families of Menzoberranzan, including noble houses and wealthy families alike. This location features an exclusive adventure, in which attendees play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls. For attendees who played The Sun Never Rises earlier in 2012, this adventure presents a different spin on that adventure's events.
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
The West Wall district is home to many of the old, established families of Menzoberranzan. In this adventure you play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls.
Description:
The West Wall district is home to many of the old, established families of Menzoberranzan, including noble houses and wealthy families alike. This location features an exclusive adventure, in which attendees play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls. For attendees who played The Sun Never Rises earlier in 2012, this adventure presents a different spin on that adventure's events.
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
For years the tenuous peace between Netheril and Cormyr held Will the city of Urmlaspyr fall to the darkness well known, or something else? An LFR adv. for char. levels 1-10
Description:
For years the tenuous peace between Netheril and Cormyr held... For year... the city of Urmlaspyr, last remnant of free Sembia, cursed to be shrouded in darkness... since decades, lay... in between. Now something stirs in the darkest places of the city, something dangerous, something vile, something that will disrupt the fragile balance. Will the city fall to the darkness well known, or something else? Living Forgotten Realms adventure for characters of the Heroic tier (levels 1-10). This adventure is chapter one and the Heroic tier introduction, to the Desolation series. The series has both Heroic and Paragon tier adventures and it is not expected that a player can play both tracks with the same PC.
Shadows long at rest stir, and they hunger for all Faerun. Was the oracle Saharel talking about Netheril? Are they responsible for the dark forces now raging in the Dalelands? An LFR Adv for lvl 11-20
Description:
"Shadows long at rest stir, and they hunger for all Faerun." Was the oracle Saharel talking about Netheril? Are they responsible for the dark forces now raging in the Dalelands? This is a Special (combat intensive) Living Forgotten Realms adventure set in the Dalelands for characters of the Paragon tier (levels 11-20). This adventure is chapter two, and the Paragon tier introduction, to the Desolation series. The series has both Heroic and Paragon tier adventures and it is not expected that a player can play both tracks with the same PC.
You feel a call, drawing you toward the depths of the Dragon's Bowl - where some say the Dragon first tore itself from the earth. Does it now contain your only hope to pay the Levy?
Description:
You feel a call, drawing you toward the isolated depths of the Dragon's Bowl - where some say the Dragon first tore itself from the earth. Does it now contain your only hope to pay the Levy? Who else hears the call, and who or what is the caller?
The Sorcerer-Kings cleanse Athas of all that may threaten them. And yet, long lost to the winds, an ancient race has eluded them. Is it too late to learn the secrets they have forgotten?
Description:
The Sorcerer-Kings cleanse Athas of all that may threaten them. And yet, long lost to the winds, an ancient race has eluded them. Is it too late to learn the secrets they have forgotten?
The devils of the Silent City are tearing the town apart looking for you. It's up to you to regain the advantage but in the process, you may learn what they are hiding. An adv for lvls 1-5
Description:
The devils of the Silent City are tearing the town apart looking for you, and the resistance is getting nervous. It's up to you to regain the advantage… but in the process, you may learn exactly what they are hiding. A one-round Core Adventure for character levels 1-5, and part 2 of the Tormented Land series.
It is time to bring the Silent City's resistance movements together, and break the chains that bind them. A traitor, however, could ruin everything. An adventure for lvls 1-5
Description:
It is time to bring the Silent City's resistance movements together, and break the chains that bind them. A traitor, however, could ruin everything. Can you unmask him, before time runs out? A one-round Core Adventure for character levels 1-5, and part 4 of the Tormented Land series. A Living Divine Adventure.
The time has come - the mortals of the Silent City rise to your banner. Can you overthrow their devil overlords, and restore peace to the realm? An adventure for lvls 1-5
Description:
The time has come – the mortals of the Silent City rise to your banner. Can you overthrow their devil overlords, and restore peace to the realm? A one-round Core Adventure for character levels 1-5, and the finale of the Tormented Land series. A Living Divine adventure.
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A LFR adv for levels 1-10. Continued in WATE4-2
Description:
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure starts the Infernal Ambitions Quest which is continued in WATE4-2. Playing the adventures in order is recommended but not required.
When a rising member of the Guard begins to act strangely her friends need help to find out why. Can you unravel the truth before Aumarr Belabranta ruins her career? A LFR adv for char lvl 1-10
Description:
When a rising member of the Guard begins to act strangely her friends need help to find out why. Can you unravel the truth before Aumarr Belabranta ruins her career? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure is part of the Infernal Ambitions Quest. It follows WATE4-2 and is followed by WATE4-3. Play of the quest in order is recommended but not required.
A carnival in the streets of Shou-town has attracted the youth of Phsant. But does a darker purpose hide beneath the sights and sounds of the amusements. An LFR Adv for char lvl 1-10
Description:
A carnival in the streets of Shou-town has attracted the youth of Phsant to a life of performance and travel. But does a darker purpose hide beneath the sights and sounds of the amusements or is the carnival a convenient scape-goat for the people of Phsant? A Living Forgotten Realms adventure set in Thesk for characters of the Heroic tier (levels 1-10)
.
Two years ago a child was born from such unusual parentage that she attracted much attention. Now powerful forces both new and ancient endanger the child's welfare. An LFR for lvls 1-10.
Test your mettle against this year's D&D Championship! A challenge for experienced D&D players, this adventure features five 22nd-level pre-generated characters in a race against the clock.
Description:
Test your mettle against this year's D&D Championship! A challenge for experienced D&D players, this adventure features five 22nd-level pre-generated characters in a race against the clock. Nurymm Zek, the Archmage of the drow city Undrek'Thoz, wants to merge with Lolth in a bid for more power. To do so, he believes he must free the Masters of Absolute Accord, four powerful spellcasters long ago merged into one being and imprisoned near Undrek'Thoz. If he's successful, it could destroy the balance of power across the Realms. This event consists of an open entry round, with top scoring tables participating in a final round on Sunday.
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
The West Wall district is home to many of the old, established families of Menzoberranzan. In this adventure you play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls.
Description:
The West Wall district is home to many of the old, established families of Menzoberranzan, including noble houses and wealthy families alike. This location features an exclusive adventure, in which attendees play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls. For attendees who played The Sun Never Rises earlier in 2012, this adventure presents a different spin on that adventure's events.
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
The West Wall district is home to many of the old, established families of Menzoberranzan. In this adventure you play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls.
Description:
The West Wall district is home to many of the old, established families of Menzoberranzan, including noble houses and wealthy families alike. This location features an exclusive adventure, in which attendees play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls. For attendees who played The Sun Never Rises earlier in 2012, this adventure presents a different spin on that adventure's events.
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
The West Wall district is home to many of the old, established families of Menzoberranzan. In this adventure you play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls.
Description:
The West Wall district is home to many of the old, established families of Menzoberranzan, including noble houses and wealthy families alike. This location features an exclusive adventure, in which attendees play drow characters as they lead the assault on a Temple of Lathander in Dagger Falls. For attendees who played The Sun Never Rises earlier in 2012, this adventure presents a different spin on that adventure's events.
A deep chasm in the shape of a claw located near the Bazaar, hold a safe house for the mercenaries of Bregan D'aerthe. Join an adventure playtesting the next iteration of the game.
Description:
This branch of the Academy is dedicated to the arcane arts, training drow to become wizards and sorcerers. Visit this location to learn more about D&D Next and to create a character you can take to the Clawrift to play a D&D Next adventure. A deep chasm in the shape of a claw located near the Bazaar, the depths of this chasm hold a safe house for the mercenaries of Bregan D'aerthe. Stop in for the opportunity to join in an adventure playtesting the next iteration of Dungeons & Dragons
Desperate to learn the secret of the devils, you assault the Silent Citadel itself. What you find beneath its halls may change everything. An adventure for lvls 1-5
Description:
Desperate to learn the secret of the devils, you assault the Silent Citadel itself. What you find beneath its halls may change everything. Will it be for the better? A one-round Core Adventure for character levels 1-5, and part 3 of the Tormented Land series. A Livine Divine adventure.
You have learned of a portal within the Silent City. If you can disrupt it, the resistance will have an advantage. But are you prepared to deal with the cost? An adventure for lvls 1-5
Description:
You have learned of a portal within the Silent City - the link between the devils that rule the land, and the Dark Lord that commands them. If you can disrupt it, the resistance will have an advantage. But are you prepared to deal with the cost? A one-round Core Adventure for character levels 1-5, and part 5 of the Tormented Land series. A Living Divine adventure.
Test your mettle against this year's D&D Championship! A challenge for experienced D&D players, this adventure features five 22nd-level pre-generated characters in a race against the clock.
Description:
Test your mettle against this year's D&D Championship! A challenge for experienced D&D players, this adventure features five 22nd-level pre-generated characters in a race against the clock. Nurymm Zek, the Archmage of the drow city Undrek'Thoz, wants to merge with Lolth in a bid for more power. To do so, he believes he must free the Masters of Absolute Accord, four powerful spellcasters long ago merged into one being and imprisoned near Undrek'Thoz. If he's successful, it could destroy the balance of power across the Realms. This event consists of an open entry round, with top scoring tables participating in a final round on Sunday.
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A LFR adv for levels 1-10. Continued in WATE4-2
Description:
Stirrings of an evil cult are coming to light in the city's dock ward. Can the source of evil be rooted before more souls are lost forever? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure starts the Infernal Ambitions Quest which is continued in WATE4-2. Playing the adventures in order is recommended but not required.
When a rising member of the Guard begins to act strangely her friends need help to find out why. Can you unravel the truth before Aumarr Belabranta ruins her career? A LFR adv for char lvl 1-10
Description:
When a rising member of the Guard begins to act strangely her friends need help to find out why. Can you unravel the truth before Aumarr Belabranta ruins her career? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure is part of the Infernal Ambitions Quest. It follows WATE4-2 and is followed by WATE4-3. Play of the quest in order is recommended but not required.
The Temple of Beauty has always been a place where the powerful revel in ideals of love. When a cult plans to use those ideals as a weapon, what can be done to stop them? A LFR Adv for char lvls 1-10
Description:
The Temple of Beauty has always been a place where the powerful revel in ideals of love. When a cult plans to use those ideals as a weapon, what can be done to stop them? A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-10. This adventure is the finale of the Infernal Ambitions Quest.
A carnival in the streets of Shou-town has attracted the youth of Phsant. But does a darker purpose hide beneath the sights and sounds of the amusements. An LFR Adv for char lvl 1-10
Description:
A carnival in the streets of Shou-town has attracted the youth of Phsant to a life of performance and travel. But does a darker purpose hide beneath the sights and sounds of the amusements or is the carnival a convenient scape-goat for the people of Phsant? A Living Forgotten Realms adventure set in Thesk for characters of the Heroic tier (levels 1-10)
.
Two years ago a child was born from such unusual parentage that she attracted much attention. Now powerful forces both new and ancient endanger the child's welfare. An LFR for lvls 1-10.
For years the tenuous peace between Netheril and Cormyr held Will the city of Urmlaspyr fall to the darkness well known, or something else? An LFR adv. for char. levels 1-10
Description:
For years the tenuous peace between Netheril and Cormyr held... For year... the city of Urmlaspyr, last remnant of free Sembia, cursed to be shrouded in darkness... since decades, lay... in between. Now something stirs in the darkest places of the city, something dangerous, something vile, something that will disrupt the fragile balance. Will the city fall to the darkness well known, or something else? Living Forgotten Realms adventure for characters of the Heroic tier (levels 1-10). This adventure is chapter one and the Heroic tier introduction, to the Desolation series. The series has both Heroic and Paragon tier adventures and it is not expected that a player can play both tracks with the same PC.
Shadows long at rest stir, and they hunger for all Faerun. Was the oracle Saharel talking about Netheril? Are they responsible for the dark forces now raging in the Dalelands? An LFR Adv for lvl 11-20
Description:
"Shadows long at rest stir, and they hunger for all Faerun." Was the oracle Saharel talking about Netheril? Are they responsible for the dark forces now raging in the Dalelands? This is a Special (combat intensive) Living Forgotten Realms adventure set in the Dalelands for characters of the Paragon tier (levels 11-20). This adventure is chapter two, and the Paragon tier introduction, to the Desolation series. The series has both Heroic and Paragon tier adventures and it is not expected that a player can play both tracks with the same PC.