You're going to have the perfect outfit if it kills you...Don't worry, I can help you figure out how without even getting a headache. Learn fabric basics, how to hunt down what you need, what fabrics work together and which ones don't. Don't forget the trims and accessories! Is it correct to period? Or is your design one of a kind? Bring ideas, questions and suggestions to share. Walk away with answers.
You're going to have the perfect outfit if it kills you...Don't worry, I can help you figure out how without even getting a headache. Learn fabric basics, how to hunt down what you need, what fabrics work together and which ones don't. Don't forget the trims and accessories! Is it correct to period? Or is your design one of a kind? Bring ideas, questions and suggestions to share. Walk away with answers.
The old king is dying and the stormcrows gather to feast on the bones. Agents of the WitchQueen are only a little less dangerous than the king's own family. Role Playing and Problem Solving stressed.
How can the Harpers deal with the problems facing their world, when the Masters of the craft can't even get along? Role Playing and Problem Solving Stressed.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau take you on two separate journeys through two different genres in this first of two rounds. Feel free to play twice and see how things play out through the looking glass! Final round Sunday at 8 am.
Two parallel worlds, neither truly whole, and both prophesied to face utter destruction. In each universe, two separate yet strangely similar groups of people race to save their own world, but in doing so, are they dooming the other? Brian and Sue Grau bring both worlds together in this final round.
1930's Film Noir with Magic Mobsters, Molls, Gumshoes, Goons and Ghouls. And lets not forget about the Hamilton Curse! Role Playing and Problem Solving Stressed.