You have been invited to see items up for sale. Some of you are willing to pay, and history has a way of showing the price may be not cash, or life but one’s own sanity.
Description:
A small group of interesting people have been invited to see special items up for sale. Some of you are willing to pay, some are hoping the price it not too high, someone might go further… But this is Madison Wisconsin and history has a way of showing the price may be not cash, or life but one’s own sanity.
Before the gaze of ancient horror humanity cowers beneath diaphanous veils of sanity, a covering grown old and thin with the passing ages. The time has come for youth to be served, the veils pierced.
Before the gaze of ancient horror humanity cowers beneath diaphanous veils of sanity, a covering grown old and thin with the passing ages. The time has come for youth to be served, the veils pierced.
You have been invited to see items up for sale. Some of you are willing to pay,and history has a way of showing the price may be not cash, or life but one’s own sanity.
Description:
A small group of interesting people have been invited to see special items up for sale. Some of you are willing to pay, some are hoping the price it not too high, someone might go further…But this is Madison Wisconsin and history has a way of showing the price may be not cash, or life but one’s own sanity.
A group of Purple Gang enforcers have been sent to collect a book their boss has not received. They are to get the book and return. If anyone is hurt, well....
Description:
A group of Purple Gang enforcers have been sent from their home base of Detroit to Iowa to collect a book their boss, Charles Auerbach, has purchased but not received. After Uncle Charlie sent the owner the agreed-upon money, he has heard nothing more from the owner. The group's instructions are to go to Iowa, get the book, and return to Detroit. If anyone needs to be hurt as part of that, well, that "is" what they do best, now isn't it?
You're an avid collector, and there's going to be an auction you just can't miss. Plus, being an experienced investigator, there have been some odd things going on in that area too.
In 1845, you joined the Franklin Expedition seeking the Northwest Passage. Three years later you struggle to survive against the cold and something far worse.
Before the gaze of ancient horror humanity cowers beneath diaphanous veils of sanity, a covering grown old and thin with the passing ages. The time has come for youth to be served, the veils pierced.
A group of Purple Gang enforcers have been sent to collect a book their boss has not received. They are to get the book and return. If anyone is hurt, well...
Description:
A group of Purple Gang enforcers have been sent from their home base of Detroit to Iowa to collect a book their boss, Charles Auerbach, has purchased but not received. After Uncle Charlie sent the owner the agreed-upon money, he has heard nothing more from the owner. The group's instructions are to go to Iowa, get the book, and return to Detroit. If anyone needs to be hurt as part of that, well, that "is" what they do best, now isn't it?
It is a fact, these things exist but how to kill them? What kind of slimy weird a** s*** will show up this time? Whatever, it is your job to find it and send it back to hell. Derelicts Provided
Description:
It is a fact, these things exist. What is not a fact is how to kill them. The Colonel called and the briefing is in 30 minutes. What kind of slimy weird a** s*** will show up this time is anybody’s guess. In any case it is your job to find it and send it back to hell. Derelicts Provided
Coen Brothers meets Call of Cthulhu as three fugitives from a chain gang team up with a young blues musician who just sold his soul to the Devil in the American Deep South during the thirties.
You're an avid collector, and there's going to be an auction you just can't miss. Plus, being an experienced investigator, there have been some odd things going on in that area too.
Humankind wallows in ignorance of that which waits and dreams in the deep... I have seen the forgotten places of this world.. I have heard the antediluvian voices of nod... and I am afraid...
Description:
“The day of endings has come and gone and still the pestilence of humankind wallows in their ignorance of that which waits and dreams in the deep... I have seen the forgotten places of this world... I have heard the antediluvian voices of nod... and I have come upon the cathedral of the undying... and now, I know that no covenant with eldritch creatures or the god of men can forestall the terminus of our days.” ~last message of Dr. Nicholas Meyers
Scooby and the gang are on a driving tour of the east coast when the Mystery Machine breaks down. Lucky for them there is a mechanic near by, in a funky little Berg called Innsmouth. Jinkies!
Description:
You must take control of the greatest heroes known to man and dog and combat the lord of insanity and his minions. Can you guide Freddy, Daphne, Velma, Shaggy, Scooby-Doo, and A MYSTERY GUEST STAR!? through what is bound to be their most harrowing adventure yet?
In Dark Dungeons, Jack Chick warned us of the dangers of roleplaying games. Now a Cthulhu event dares to pick up where the comic left off. This game is equal parts laughs and chills.
Description:
It had to be done sooner or later. In Dark Dungeons, Jack Chick proved to impressionable readers that roleplaying games were the gateway to the occult. Now, in the sequel, you must pick up where the comic book ends. Do you have what it takes to survive danger at the gaming table and the real world? A parody of 1980s cautionary anti-roleplaying tales as we once again take on the lighter side of horror in a game with both chills and laughs.
Innsmouth High's Class of '41 reunion. Your class was first to graduate after "the raid", and everybody's back. Should be fun to see the changes in your old friends. Cthulhu horror-comedy.
Description:
You just received an invitation for your twenty-year high school reunion. Forest Green (formerly known as Innsmouth) High, Class of '41. It's been a long time, but your class was the first to graduate after "the raid", and the organizing committee is making a big push to get everybody back. Should be fun to see the changes in your old friends. A Call of Cthulhu horror-comedy set in everybody's favorite seaside town.
A group of DG agents investigate a young man that seems to have near superhuman strength. As a rash of strange lights are spotted in skies of a southern town.
In the 1890s, the Seven Steeples gathers troubled women from across Indiana. In these halls dwells a menace more horrible than madness that threatens to devour them all.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
Bikes, babes, bustin a$$ and beer, now that's the life. Your chapter of the MC is getting ready for the ride to Sturgis. There are some big changes coming so the Boss wants everything to go perfect.
It is a fact, these things exist but how to kill them? What kind of slimy weird a** s*** will show up this time? Whatever, it is your job to find it and send it back to hell. Derelicts Provided
Description:
It is a fact, these things exist. What is not a fact is how to kill them. The Colonel called and the briefing is in 30 minutes. What kind of slimy weird a** s*** will show up this time is anybody’s guess. In any case it is your job to find it and send it back to hell. Derelicts Provided
Before the gaze of ancient horror humanity cowers beneath diaphanous veils of sanity, a covering grown old and thin with the passing ages. The time has come for youth to be served, the veils pierced.
Join the crew of Moonbase Alpha as they continue through deep space looking for a home. Unfortunately, the Great Old ones also call deep space home. But hey, at least you'll be armed with lasers.
You have been invited to see items up for sale. Some of you are willing to pay,and history has a way of showing the price may be not cash, or life but one’s own sanity.
Description:
A small group of interesting people have been invited to see special items up for sale. Some of you are willing to pay, some are hoping the price it not too high, someone might go further…But this is Madison Wisconsin and history has a way of showing the price may be not cash, or life but one’s own sanity.
The Live Well Institute is a private medical facility catering to the extremely wealthy. You must find an agent who conducted an unsanctioned investigation there. What is going on at the Institute?
Paris, 1893. At the height of the Belle Époque, the second Salon de la Rose + Croix is now over. You have been invited by the host, Josephin Péladan, to attend a party celebrating its success.
Before the gaze of ancient horror humanity cowers beneath diaphanous veils of sanity, a covering grown old and thin with the passing ages. The time has come for youth to be served, the veils pierced.
A group of Purple Gang enforcers have been sent to collect a book their boss has not received. They are to get the book and return. If anyone is hurt, well...
Description:
A group of Purple Gang enforcers have been sent from their home base of Detroit to Iowa to collect a book their boss, Charles Auerbach, has purchased but not received. After Uncle Charlie sent the owner the agreed-upon money, he has heard nothing more from the owner. The group's instructions are to go to Iowa, get the book, and return to Detroit. If anyone needs to be hurt as part of that, well, that "is" what they do best, now isn't it?
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
Wolves howl, snow falls, and guests weep as murder stalks a Victorian country house.
Description:
The soiree at your country manse was meant to be the social gathering of the season. However, the mysterious death of Lord Fairfax means that something is strange afoot. Oh, and why is the ballroom ceiling bleeding?
When an informant tips off Delta Green about a company up to no good in Picher, Oklahoma, they send out a team of friendlies to investigate. Audio may be recorded for a podcast.
Join the crew of Moonbase Alpha as they continue through deep space looking for a home. Unfortunately, the Great Old ones also call deep space home. But hey, at least you'll be armed with lasers.
You have been invited to see items up for sale. Some of you are willing to pay,and history has a way of showing the price may be not cash, or life but one’s own sanity.
Description:
A small group of interesting people have been invited to see special items up for sale. Some of you are willing to pay, some are hoping the price it not too high, someone might go further…But this is Madison Wisconsin and history has a way of showing the price may be not cash, or life but one’s own sanity.
In 1845, you joined the Franklin Expedition seeking the Northwest Passage. Three years later you struggle to survive against the cold and something far worse.