In Dark Dungeons, Jack Chick warned us of the dangers of roleplaying games. Now a Cthulhu event dares to pick up where the comic left off. This game is equal parts laughs and chills.
Description:
It had to be done sooner or later. In Dark Dungeons, Jack Chick proved to impressionable readers that roleplaying games were the gateway to the occult. Now, in the sequel, you must pick up where the comic book ends. Do you have what it takes to survive danger at the gaming table and the real world? A parody of 1980s cautionary anti-roleplaying tales as we once again take on the lighter side of horror in a game with both chills and laughs.
Tonight's news, 2 shot *click* grisly scene at *click* mother killed her *click* massacre *click* dead *click* murder *click* blood *click* Has the world come to madness? Or has SOMETHING come?
In a remote Arctic outpost, twelve colleagues discover something in the ice. Bad things happen. You think you know this story? Think again. Roleplaying stressed.