A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
The Final Session of the linked-scenario campaign that ran earlier on Saturday.
Description:
This is the final confrontation of all the sessions of the Alpha Strike: Turning Points scenarios that ran all day prior. Players don’t need to play in all sessions but may have wanted to play in at least one prior to this final confrontation in order to really get a feel for the campaign. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour long event that will teach you to play Battletech using the standard rules that we use in all our other games (not intro or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map board. As a group the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour long event that will teach you to play Battletech using the standard rules that we use in all our other games (not intro or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map board. As a group the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour long event that will teach you to play Battletech using the standard rules that we use in all our other games (not intro or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map board. As a group the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour long event that will teach you to play Battletech using the standard rules that we use in all our other games (not intro or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map board. As a group the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.