If you're ready for exciting two-fisted adventure, journey back to the pulp era where a seemingly natural death leads the Midnight Watch on the trail of a most unnatural conspiracy. Roleplaying, Problem Solving, and a good right hook are requirements for this one.
Facing an imminent invasion from draconians in the Plane of Shadow, the royal army is spread thin. Mercenaries are being hired to scout the Plane for clues to the draconian army's intentions. You have been hired to investigate a rumored draconian laboratory. Does it offer any clue to the draconian battle plan? A stand alone adventure with a plot spun off the popular Bobs story line. Some role playing, more roll playing. Level 5 characters.
The Wardens are looking for help in rescuing one of their scouts and they've asked for your help. Can you find their man and escort him to safety? Part 1 of the Vidal Conspiracy, you do not have to play all parts. An AO:Evolutions campaign event, bring your own character or one can be provided.
You Too Can Cthulhu: The Only Thing We Have to Fear
Description:
Are you new to Cthulhu? Come see what all the screaming and insanity are about! Join in the desperate struggle to keep humanity safe from terrible entities and knowledge 'man was not meant to know' in the RPG based on the writings of H.P. Lovecraft. It has been providing folks with a unique role-playing experience for 24 years now. Our events will show you how much fun it really is.
The fight to regain control of the top of the food chain continues in the fourth year of the Zombie War! What is behind this plague and can it be stopped once and for all? Will you find answers or will you be eaten?
After an excellent clan gathering, where you swindled, cheated and basically made bantha poodoo out every other clan - again - you are heading back to your sandcrawler to button things up before the approaching sandstorms. Life is good. Wait - was that an explosion?
A routine delivery run for a crew of hardened criminals goes horribly wrong... and THEN the Nightmares start. When even the road is conspiring against you, it's going to take more than a pistol to win the day.
Flung into the past, the X-Men find themselves caught between two powerful enemies - perhaps more powerful than they can defeat. In order to avert a future engulfed in a millennia-long war, they will need to find a way. Bring your inner super-hero!
In the near future, a handful of disparate kung fu academies stand against the totalitarian dominion of the wicked clone masters, but internal rivalries have foiled all attempts to unify the academies against the overlords. Now, one visionary preaches the potential of victory over the masters, if only the academies can put aside their differences. Cinematic, melodramatic, kung fu RP required.
The clerics of Wee Jas have tasked your group with a new quest... And this time it's a really large challenge! (Or maybe huge... or gargantuan... or even colossal!)