What gets you up in the morning? Bring your pleasure! Break into small groups with our panelists and discuss events, projects, and products and identify ways to make future successes more likely.
What keeps you up at night? Bring out your pain! Our diverse panel representing over 100 years of industry and business experience will give you their insights on ways to defeat that boss monster.
Adventures in the Classroom: Game Design with Early Elementary Students
Summary:
Teaching game mechanics and design to early elementary students is an adventure in itself. This panel shares lessons gleaned from 2 summers of board game design with rising 2nd, 3rd, and 4th graders.
Description:
start with simple mechanics, like matching in a memory game, or cooperative play in Family Pastime's Max. We all play them and talk about how they work. Then, I introduce more complex versions of the same mechanics, like Taiga, or Forbidden Island.
After a couple days like this, I ask them to think about the kind of game they'd like to design.
Cutting-edge gaming technology is quickly closing the divide between digital and physical, and ION's R&D team will make sure you know what's coming next (and how it will help your retail business).
Beyond Welcoming: Including Women and Minority Gamers in Your Educational Community
Summary:
First presented at SXSW Gaming, this interactive event will help you level up your gaming community and open up immersive learning through play for often under-served populations.
Beyond Welcoming: Including Women and Minority Gamers in Your Store Community
Summary:
First presented at SXSW Gaming, this interactive event will help you level up your gaming community and tap into an under-served demographic that drives 70-80% of all consumer purchasing.
Play is for everyone; it can be a way to develop a faster brain, teach relaxation and engage people in creative brain health. Learn about the play approach to cognitive health.