Come create your own Claydonian & battle each other for the amusement of the Gods, but beware the Wheel of Fate. Every player leaves with a prize & gets to keep their creation.
Come create your own Claydonian & battle each other for the amusement of the Gods, but beware the Wheel of Fate. Every player leaves with a prize & gets to keep their creation.
Come create your own Claydonian & battle each other for the amusement of the Gods, but beware the Wheel of Fate. Every player leaves with a prize & gets to keep their creation.
Come create your own Claydonian & battle each other for the amusement of the Gods, but beware the Wheel of Fate. Every player leaves with a prize & gets to keep their creation.
Cold War FastPlay National Security Decision Making Game
Summary:
Cold War variant of the National Security Decision Making geopolitical-military RPG set in 1961. You’re a superpower leader. Just history, but then some potentially catastrophic events happen. Fix it.
Description:
Geopolitical, military and economic role-playing game set in the 1960s. Players take senior leadership positions in the US, UK, USSR, Israel, or Red China dealing with domestic and international events. This isn't history, but rather is an examination of options and choices that might have been. Gain insight into the period while representing a key group in world affairs. Scenarios are modeled on historical situations. It's the 1960's. The future isn't set. Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? The scenario is: it’s the world as it was in 1961. Here are the issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Cold War FastPlay National Security Decision Making Game
Summary:
Cold War variant of the National Security Decision Making geopolitical-military RPG set in 1961. You’re a superpower leader. Just history, but then some potentially catastrophic events happen. Fix it.
Description:
Geopolitical, military and economic role-playing game set in the 1960s. Players take senior leadership positions in the US, UK, USSR, Israel, or Red China dealing with domestic and international events. This isn't history, but rather is an examination of options and choices that might have been. Gain insight into the period while representing a key group in world affairs. Scenarios are modeled on historical situations. It's the 1960's. The future isn't set. Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? The scenario is: it’s the world as it was in 1961. Here are the issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Contemporary FastPlay National Security Decision Making Game
Summary:
Geopolitical-military role-playing game, players taking senior positions in a real nation. It’s the world of today. Here are the real issues, & some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership. Here’s your country; you’ve heard of it, it’s not fictional, it’s real, and so are its problems. The scenario is: it’s the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Contemporary FastPlay National Security Decision Making Game
Summary:
Geopolitical-military role-playing game, players taking senior positions in a real nation. It’s the world of today. Here are the real issues, & some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership. Here’s your country; you’ve heard of it, it’s not fictional, it’s real, and so are its problems. The scenario is: it’s the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Matthew Mercer, Marisha Ray, Taliesin Jaffe, Liam O'Brien, and Sam Riegel of Critical Role and Brian W. Foster of Talks Machina are returning for Gen Con for a special autograph session.
Description:
Bring ONE item of your own for autographs. If you do not have an item that you'd like signed, we'll have a cast photo available for purchase if you'd prefer (credit card only). Our apologies -- photos are not allowed (they can take up a lot of time), as we'd like to meet as many of you as possible!