Elite Killer Breakfast Commandos will have 8:30am access to the SECOND Killer Breakfast event, advanced training from Tracy Hickman AND are guaranteed to be one of the first 70 casualties in the game!
Description:
Elite Second Killer Breakfast Commandos! For the first time, you can guarantee your place among the first seventy victims ... er, warriors at our Second Killer Breakfast! Your commando pass will grant you early entry into the hall, advanced instruction from Killer Breakfast Veterans as well training in person from Gamemasters Tracy & Laura Hickman. You will be seated first in the Kill Zone ... followed by any other recruits who will be added on a stand-by basis.
Need a Shadowrun character but have no idea how to start? This session helps you generate a character that is legal for Shadowrun Missions. This event focuses on character generation and nothing else.
Need a Shadowrun character but have no idea how to start? This session helps you generate a character that is legal for Shadowrun Missions. This event focuses on character generation and nothing else.
Up to 3 player sides. Bid for sides. Larry Harris G42 rules will be used. Greg Smorey GM.
Description:
This is the annual G42 tournament run by Greg Smorey. There will be 2 qualifying rounds (QR) on Thursday and Friday where up to 8 teams will compete for, 4 spots which lead into a Single Elimination (SE) bracket on Saturday. Both the Pacific and Europe 1940 games are required to play the Global 1942 game. Games may run upto 8 hours. Game play is based on the official G42 2nd Ed. Rules by Larry Harris. Bid to determine sides. No electronic devices may be used. Victory Conditions: Axis win by controlling 8VC in Europe or 6 VC in Pacific. Allies win by controlling Berlin, Rome, and Tokyo for a complete round of play. Prizes to top two teams. Please bring a copy of both games Europe and Pacific 1940 if at all possible.
Up to 3 player sides. Bid for sides. Larry Harris G42 rules will be used. Greg Smorey GM.
Description:
This is the annual G42 tournament run by Greg Smorey. There will be 2 qualifying rounds (QR) on Thursday and Friday where up to 8 teams will compete for, 4 spots which lead into a Single Elimination (SE) bracket on Saturday. Both the Pacific and Europe 1940 games are required to play the Global 1942 game. Games may run upto 8 hours. Game play is based on the official G42 2nd Ed. Rules by Larry Harris. Bid to determine sides. No electronic devices may be used. Victory Conditions: Axis win by controlling 8VC in Europe or 6 VC in Pacific. Allies win by controlling Berlin, Rome, and Tokyo for a complete round of play. Prizes to top two teams. Please bring a copy of both games Europe and Pacific 1940 if at all possible.
Need a Shadowrun character but have no idea how to start? This session helps you generate a character that is legal for Shadowrun Missions. This event focuses on character generation and nothing else.
Need a Shadowrun character but have no idea how to start? This session helps you generate a character that is legal for Shadowrun Missions. This event focuses on character generation and nothing else.
Need a Shadowrun character but have no idea how to start? This session helps you generate a character that is legal for Shadowrun Missions. This event focuses on character generation and nothing else.
Need a Shadowrun character but have no idea how to start? This session helps you generate a character that is legal for Shadowrun Missions. This event focuses on character generation and nothing else.
Up to 3 player sides. Bid for sides. Larry Harris G42 rules will be used. Greg Smorey GM.
Description:
This is the annual G42 tournament run by Greg Smorey. There will be 2 qualifying rounds (QR) on Thursday and Friday where up to 8 teams will compete for, 4 spots which lead into a Single Elimination (SE) bracket on Saturday. Both the Pacific and Europe 1940 games are required to play the Global 1942 game. Games may run upto 8 hours. Game play is based on the official G42 2nd Ed. Rules by Larry Harris. Bid to determine sides. No electronic devices may be used. Victory Conditions: Axis win by controlling 8VC in Europe or 6 VC in Pacific. Allies win by controlling Berlin, Rome, and Tokyo for a complete round of play. Prizes to top two teams. Please bring a copy of both games Europe and Pacific 1940 if at all possible.