Welcome to a new era for BladeRunner-Press as we unveil our own RPG system for the first time at Gen Con â08. There seems to be some sort of trouble aboard the Pacific Princess, and Captain Stubing and the cruise line brass have called in your team of famous Supernatural Investigators to get to the bottom of things aboard the âLove Boatâ. Join the famous crew and play our famous characters in this raucous romp into terror.
Something has happened in Dubai and there are no living witnesses. One week ago a new pack entered Dubai to investigate what happened to the Forsaken. They all died with in a month. Now it is up to you and your pack to get to the bottom of Dubaiâs affliction some one or something must answer for their deaths.
Welcome to WallyWorld: Please Donât Feed the Hemovores
Description:
After narrowly escaping the SGC through the Stargate, the party (an NID team) must survive a twisted, madhouse world in order to find a way home. In the process, however, they make some chilling discoveries.
In the depths below WallyWorld the party (an NID team) discovers someone sealed away in a secret research facility. Who is he and can he help them return home?
"Such a lovely place..." or is it? Twilight Eyes has created the ultimate Afterlife, downloading consciousnesses into a computer simulated resort, where a person can live out their 'existence' in comfort. However, something has happened. Lips are tight and security is even tighter, but your famous investigators are sent in to discover what has happened at the Hotel California. Bring your wits because no one knows what secrets the afterlife holds.
"Such a lovely place..." or is it? Twilight Eyes has created the ultimate Afterlife, downloading consciousnesses into a computer simulated resort, where a person can live out their 'existence' in comfort. However, something has happened. Lips are tight and security is even tighter, but your famous investigators are sent in to discover what has happened at the Hotel California. Bring your wits because no one knows what secrets the afterlife holds.
A preview scenario for Vegas After Midnight, a pulp-punk rpg set in the neon-drenched dystopia of an alternate-world Las Vegas infested with chaos and madness. Match quick wits, hot lead, and cold steel against squads of killer clowns and a cult of crazed Elvis impersonators determined to shatter the fragile balance of power between rival factions on the Strip. All in a night's work, Baby. VAM is built on a gritty variant of the Fate system.
A preview scenario for Vegas After Midnight, a pulp-punk rpg set in the neon-drenched dystopia of an alternate-world Las Vegas infested with chaos and madness. Match quick wits, hot lead, and cold steel against squads of killer clowns and a cult of crazed Elvis impersonators determined to shatter the fragile balance of power between rival factions on the Strip. All in a night's work, Baby. VAM is built on a gritty variant of the Fate system.
A preview scenario for Vegas After Midnight, a pulp-punk rpg set in the neon-drenched dystopia of an alternate-world Las Vegas infested with chaos and madness. Match quick wits, hot lead, and cold steel against squads of killer clowns and a cult of crazed Elvis impersonators determined to shatter the fragile balance of power between rival factions on the Strip. All in a night's work, Baby. VAM is built on a gritty variant of the Fate system.
A preview scenario for Vegas After Midnight, a pulp-punk rpg set in the neon-drenched dystopia of an alternate-world Las Vegas infested with chaos and madness. Match quick wits, hot lead, and cold steel against squads of killer clowns and a cult of crazed Elvis impersonators determined to shatter the fragile balance of power between rival factions on the Strip. All in a night's work, Baby. VAM is built on a gritty variant of the Fate system.