Red Shirt Games' newest game. It's gladiatorial combat in a fantasy setting. Anyone can learn to play play the Elves, Dwarves, Dragon People or Zanemarati. This scenario was designed by our youngest GM and can be played solo or with other players.
In this revamped tournament format, players have 2 matches to prepare their team for the finals. You may play as often as you would like, but you you must start with a new team each time you play in a qualifier. Pick your best team to go to the tournament on Saturday.
In this revamped tournament format, players have 2 matches to prepare their team for the finals. You may play as often as you would like, but you you must start with a new team each time you play in a qualifier. Pick your best team to go to the tournament on Saturday.
In this revamped tournament format, players have 2 matches to prepare their team for the finals. You may play as often as you would like, but you you must start with a new team each time you play in a qualifier. Pick your best team to go to the tournament on Saturday.
In this revamped tournament format, players have 2 matches to prepare their team for the finals. You may play as often as you would like, but you you must start with a new team each time you play in a qualifier. Pick your best team to go to the tournament on Saturday.
In this revamped tournament format, players have 2 matches to prepare their team for the finals. You may play as often as you would like, but you you must start with a new team each time you play in a qualifier. Pick your best team to go to the tournament on Saturday.
1930âs Film Noir with Magic Mobsters, Molls, Gumshoes, Goons and Ghouls. And lets not forget about the stuff that dreams are made of! Role playing and problem solving stressed.
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...