So you think you are pretty good with your Mega-Hero that can bend girders with his bare teeth. For a real test of skill 2 groups of average citizens must find and defeat the other.
After a militia patrol disappears, the characters must attempt to discover if the fiendish Trons have completed their bridges and crossed to the near side. Rules will be taught & materials prov.
Your group of six operatives have to travel deep into Soviet territory and raid a weapons depot. . . before they use the last nuclear weapons on the US Army-a daring adventure behind enemy lines
Both Heroes and Villians compete against each other in this challenging adventure which emphasizes role-playing, team-work, and use of wits. Players advance individually.
The characters must join the Vinyan forces in an attempt to stem the westward flow of the creatures that have invaded Vinya. Rules will be taught and materials provided.
You, as a member of the Capitol Patrol, are used to fighting organized crime. But when the mob hires cuban mercenaries and the shadowy ASESINOS, will you be ready? Welcome to Washing DC.
Keith Hannigan, Mike Maloney and Marc Blumberg bring you their third annual, approved Champions Tournament. As usual, the emphasis is on role-playing and drama.
The new Milwaukee proteltorate has a problem. A vigilante group - The Death Squad - is claiming responsability for the dissappearences of key members of Exodus. The local evil super group.
Can the stalwart members of the crimefighting organization P.U.L.P. defeat the evil running rampant in the city of Baltimore? Rules from DRAGON Magazine -47 with
modifications.
A mysterious supervillain has taken over the North American Strategic Arms Center and now threatens to blow up the world. A specially-picked team of super-heroes must go in and stop him.
The Overlord of many names has a mission for you. It involves a message, rescue & a battle on more than 1 front.. Armed w/ Word Runes from Sacred Scrolls & weapons you will overcome the Deceiver. Rules by Escape Ventures, Inc.
You awaken w/ no memory or weapons & a nagging feeling there was something important you had to do-but what was it? Can you survive the inhospit-able situation & discover & complete your quest?
The ticket’s very generous up-front, money and success bonus seemed irresistible. But stopping a covert Zhodani mission guaranteed that every credit earned would be well deserved.
Victory Games sponsors official mini-tournment.
An excerpt from the forthcoming “For Your Eyes Only” adventure will be used. Preliminary & final rounds in one time period. BRING OWN “00” RANK CFIARACTER.
Keith Hannigan, Mike Maloney and Marc Blumberg, the GM’s who ran Champions tournaments in previous years, now present an approved Justice, Inc tournament. 1930’s pulp rules and emphasis on RP.
A lycanthrope is plaguing the countryside with death, destruction, and sheep-stealing! Yes, it is the dreaded werehare. The Mayor needs you! Can you defeat the menace?
The Istari Honeil Sauran is gaining power in the dark depths of Mordor. Only you and your band of bold adventurers stand between Sauran and the dominion of Middle Earth.
Inflamed imaginations, hoax, or something else. What secrets hide behind the bare brick walls of Borley Rectory? Pranksters, ghosts, or worse? Come to 1932 England and find out.
Your group of stellar investigators has been invited to a social gathering at Claw Cliff Manor. You are asked to investigate strange occurances & supposed hauntings.
Reedston was a sleepy river town until a strange chain of deaths “livened”(?) things up.
Can you discover who (or what) is behind them before you become the next link. A Chill TM game.
A ship on patrol strikes a mine. Engines are damaged and the crew faces total power loss. To make things even more fun pirates appear hoping for an easy kill. Plyrs should bring SSD’s.
It’s your first trip into the outside world of Alpha- Complex. Find the commie base and report on the status of the previous mission and you will certainly be rewarded, fail and you’re a traitor.
6 adventurers go in search of The Pearl Of Wisdom, the 4th of the 5 artifacts needed to stop the Black Circle of Estarant from calling back the dark gods.