Players draft 1 pack each of New Phyrexia, Mirrodin Besieged, and Scars of Mirrodin. Games start as soon as 8 players are signed up. Prizes are Scars block packs, awarded 6/4/1/1.
Players receive 1 Intro Pack and Tracking Sheet. Players may not play the same player 2 times in a row. Each match, players record opponent’s name on the results sheet. Each game winner draws 2 cards at random and keeps 1 of those cards. The other card is returned to the prize pool. Each game loser draws 1 card at random. Player that wins the most games during the weekend receives a Foil Card Sheet.
Players draft 6 packs of Magic 2012 in teams of 2. Games start as soon as 8 players are signed up, 12 packs to the first place team, 6 to second. Entry fee is per player.
Players each receive a single M12 booster and three of each basic land. Players shuffle all cards together. After each round ends, the losers are out. The winners each receive one new booster and shuffle recycled land into the new booster. Repeat the process until there is a single winner. First place wins four boosters, second wins 2 boosters, in addition to the boosters used for the event.
Sealed Commander format. Each player receives a Commander deck (chosen at random). Games start as soon as 4 players are available. Players win 3 packs of Magic 2012 for each opponent they eliminate.