Explore the archmage's abandoned childhood home. What forgotten treasures and terrors lay within? Caution is your watchword in this adventure by Rob Kuntz.
Description:
Before there was a Castle Zagyg, there was the Dark Chateau. Of anachronistic design and uncertain history, this manse resides within the Little Hillwood forest surrounding the immense Castle. Rumors abound. Some say the house lies abandoned, in ruins. Some say it is haunted. Others warn not to go there at all as the area is infested with goblin-kind. A crazed wasteling even claims it is the original homestead of the Grand Archwizard himself. Meant to be a starting adventure before exploring the larger castle, the Dark Chateau was authored by Gary Gygax’s friend and Greyhawk co-creator Rob Kuntz. Come and discover what forgotten secrets and hidden dangers Zagyg left within.
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1. Emphasis: campaign introduction, character creation.
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1. Emphasis: campaign introduction, character creation.
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1. Emphasis: campaign introduction, character creation.
Calvaria is beset by attacks from below the city, and the Knights need to negotiate a cessation of hostilities. For KotD PCs levels 3-5.
Description:
Calvaria has new subterranean neighbors, and they are not forthcoming. Thefts, attacks, and general hostility reigns, and the Knights are massively outnumbered. A lighter touch will be required. 1st of the All-Watcher modules. You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules. Emphasis: diplomacy, trap-finding, combat.
Knights of the Dragon #13 Who Approaches on the Horizon?
Summary:
After a chance encounter: do the Knights attempt to recruit a powerful ally, or do they dissuade a dangerous opponent? For KotD PCs levels 4-6.
Description:
Dispatched to investigate missing villagers from the periphery of the kingdom, the Knights encounter someone unexpected. Is he a an ally, an enemy, or simply an observer? You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules. Emphasis: diplomacy, combat, exposition.
Calvaria's new neighbors need some coaxing to openly engage their mutual foes. What can the Knights offer in incentive that won't bankrupt the kingdom? For KotD PCs levels 4-6.
Description:
Calvaria’s new subterranean neighbors are not lending all of the assistance they have promised. As both realms’ enemies regroup, the Knights are sent to incentivize them to upholding their end of the treaty. 2nd of the All-Watcher modules. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules. Emphasis: investigation, diplomacy, combat.
Knights of the Dragon #16 The Rescue part 1: Strange Bedfellows
Summary:
An emissary from a rogue Kingdom comes to Calvaria seeking assistance against Nemesis. Gain an ally, depose a prince? Part 1 of 2. For KotD PCs levels 5-7.
Description:
The rogue Kingdom of Minilous has allied itself with Nemesis. A refugee has come to Calvaria begging assistance, the Knights are dispatched to liberate the enslaved populace. 1st of the Stronghold modules. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules. Emphasis: combat, diplomacy.
Knights of the Dragon #17 The Rescue part 2: Revenge of the Blades
Summary:
Now that the trap is sprung, can the Knights win the allegiance of the rogue kingdom? Or is Nemesis' grip inescapable? Part 2 of 2. For KotD PCs levels 5-7.
Description:
Nemesis has sprung his trap, can the Knights liberate Minilous? Can any of the locals be trusted? Has Nemesis finally captured the Knights of the Dragon? 2nd of the Stronghold modules. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules. Emphasis: combat, diplomacy, investigation.
The City of Calvaria is poisoned, and the heroes must find the source & the cure. For KotD PCs levels 1-3.
Description:
You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules. Emphasis: investigation.