Out shopping one day you come across two humans fighting over a bag, when one stabs the other and runs off dropping the small pouch. Curious you pick it up and find a small carved statue, a small dirty crystal, and a crude hand drawn map. The crystal proves to be one of the rare Tears of the Sun of Mars, if the map leads to more of these your fame and fortune is assured!
Advanced Lawsuit Protection for Gaming Industry Professionals
Description:
From this presentation, you will learn lawsuit protection, tax reductio, and estate planning strategies most advisors are unaware of for gaming industry professionals.
Through proven tools, strategies and tactics learn how to reach outside the walls of the game store and invite the rest of the community inside with cost effective marketing opportunities that increase your customer base. Presented by Pat Fuge, CEO Gnome Games, GAMA Marketing Power Retailer of the Year
Learn how to use graphic novels in your classroom or library. We will cover a brief history of comic books. These include but are not limited to: Types of comics, developing your ideas, copyrighting your idea, owning your own property, tools of the trade, getting published, promoting your work, conventions and other topics.
Joseph Campbell's 'Heroes Journey' transcends tradition and enters the next storytelling medium. Comparisons between gaming heroes and mythological heroes are drawn. As the similarities solidify, participants will create their own storybuilder deck. This tool is useful in classrooms where creativity often has a deadline. Storybuilder decks focus on the main themes common in stories and provide a framework for creative writing.
Need some concrete lesson ideas for your classroom or youth group? This session uses existing games like Great Dalmuti, Backseat Drawing, Tsuro, etc. Essentially using several games and talking about how they can be used to start discussions on real life issues (using the examples before, Class Struggles, Communication, Life as a Competition etc.) Lesson plans for games used during workshop provided.
This seminar is designed to introduce you to an email contact management tool for targeted marketing that will bring sales to you. Presented by Pat Fuge, CEO Gnome Games
These days, with libraries and schools cutting their budget for nonessentials, how can you get games into your library when you don't have much money to spend? We will cover topics such as: Finding untapped sources; Inexpensive games with educational value; Internet resources for free or extremely inexpensive downloadable games; Simple DIY projects easy enough for anyone.
Level 16: When Learning the Rules Becomes Ruling the Learning
Description:
Gamers and educators wishing to incorporate games into the classroom need to understand the requirements and expectations of schools and administrators. You can't just claim that learning is occurring from games; you must demonstrate it or you won't be allowed to continue. Librarians involved in university-wide assessment provide an overview of the standards and assessment expectations as well as provide suggestions to deomonstrate learning.
Learn the best practices on how to use traditional board and card games as learning tools and step-by-step activities that will guide students through the game creation process. Presented by David Niecikowski, U of A LRC Doctoral student, Interactive Media Literacy
Today’s modern board games are an often underutilized resource in the school environment that provide an immersive and engaging application for many of the skills being addressed in the classroom and school library. Learn where to start and how to help build a successful program that gets the support from administrators and staff in this interactive and hands-on two hour workshop.
We will present ways to begin and/or expand your gaming programs, how to build a collection to support it, how to partner with local organizations, how to both include games as part of your collection and how to acclimatize other staff members to using games as part of the collection. There will be a chance to play some of the library friendly games in this session.
Come Have Fun! Foam Fight Club! If you do not have weapons we have loaner weapons. Around 9PM and on is when we get the large 50 Vs 50 Battles. Do not leave young children here.
What tools and expertise do you need to create and cultivate a winning selection of board games that will help expand your customer reach and grow your sales? You will find out in this seminar. Presented by Dan Yarrington, Managing Partner of Myriad Games
Video games and online gaming are becoming more a part of our lives, and the lives of our patrons and students. How can the library be more involved in this activity? Topics discussed will be how to organize gaming groups, what games to use, how to evaluate games, how to present the idea of gaming to other staff members, LAN and online gaming, electronic security, and the use of social media along with the library website for promotion.
Role-Playing Games as Objects of Study: A Workshop on Ethical Criticism for Educators
Description:
This workshop will first provide a basic introduction on how role-playing games may be treated as an object of study, how ethical criticism can be used as a primary method of investigation, and the implications of this approach for educators, scholars, and writers of role-playing games. The workshop will then continue with a practical examination of existing texts. Bring a sample RP supplement that is interesting.
Using Games in Large Groups and Educational Settings
Description:
This seminar for Retailers, Educators, and Librarians will cover how to adjust games to fit large groups including those with varied ability levels. Participants will learn how to amend game rules, use game components in unique ways and address issue of fair and competitive play. Presented by Leah Sugar, Vice President of Marketing, Out of the Box Publishing Inc