By Wayne Straiton. How dangerous can it be to help locate a missing traveler? A one round Legends of the Shining Jewel module for heroes of levels 1-3. Time will be available to assist players to create new characters.
By David Samuels. A traveling carnival has arrived in Amthydor, all of the attractions are operated by orphans hoping for adoption. And the Diamond Legion has received a tip that a notorious assassin throughout Raia is heading to Amthydor and no one has a description of him or her. Is there a connection between the carnival and the tip? A 1 round Legends of the Shining Jewel module for heroes of levels 1-15
With the release of Paizo's new Pathfinder RPG, the 3.5 tradition lives on! Come join Paizo staff and volunteers as they guide you through the process of converting your character from 3.5 to PRPG--or just come learn how to make a PRPG character!
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor. (Tiers 5–9 by David Eitelbach & Hank Woon)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
By Wayne Straiton. How dangerous can it be to help locate a missing traveler? A one round Legends of the Shining Jewel module for heroes of levels 1-3. Time will be available to assist players to create new characters.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's imperial shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? (Tier 1-7 by Joshua J. Frost) Pt 1 of 2.
The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After thwarting a double-cross and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? (Tier 1-7 by Joshua J. Frost) Pt 2 of 2.
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo. Travel beneath Golarion, fight through caverns of hideous creatures, and reach the fabled Darklands Pyramid. (Tiers 7–11 by Sean K Reynolds)