Supernatural Hunters have a very short life expectancy. Any Hunt could be your last, anything could go wrong at any time... A mechanics-driven narrative game where things go wrong... HORRIBLY wrong.
Description:
A free-form narrative game about a giant fustercluck. In When A Hunt Goes Bad, the Players play a group of Hunters in the setting of the Supernatural television show, caught up in their latest Hunt. Of course, things can always potentially go epically wrong on a Hunt, and people tend to die when they do. Hunter life expectancy is very, Very short. (Although the story itself is free-form, there is a mechanical rule structure that directs how the choices in the narrative are resolved.)