A powerful artifact of unaligned magic has been discovered, good & evil desire it. 2 parties have been sent to retrieve it, they must battle in the end. Can there be a winner? Levels 8-12.
The Grand Duke issues a call for champions to come forth and save the realm, but none can be found. None that is, except for those at the Guild Retirement Home. Will the Realm survive? 7-9 level
A group of American investigators sail to Europe to investigate strange inscriptions in the entry corridor of an ancient tomb just recently discovered.
A mystic path has been opened between worlds. The Enchanted folk who walk that path seek your help against a terrible foe. Your art faith and steel may be their only hope.
What do a robbery, a ghost and a boat have in common? All add up to world-hopping adventure and excitement. So join the adventure. Six players, all levels welcome.
A British minister goes mad and the only clue is a matchbox containing a worm unknown to science. This is an 1890’s adventure hosted by the author of Cthulhu by Gaslight & sponsored by Chaosium.