Having problems getting your players to do what you want? Are your players uninvolved with the adventure? We’ll show you how to motivate your players and get them involve. Double points.
Lessons on how to jump start a dying campaign. If your players are bored or you are, don’t despair, we can give you the tools to add new excitement to any campaign. Network members get double points.
Home computers can assist Game Masters in many ways. Here are tips on how to outline adventures, keep records, make maps, create props, roll dice, and more. Double points to Network members.
You’ve seen the best, now meet the rest. Our top panel of anonymous judges perform the onerous duty of awarding outstanding performance of the worst kind, while entertaining you. Why miss it?
Meet the staff of Graaf Simulations and Graham Rawlings, programmer of Spiral Arm and El Mythico. Discussion and questions about Graaf Games and play-by-mail gaming in general.
How regional history shaped the Iran/Iraq war and the invasion of Kuwait. The political battle to form the coalition, the embargo, the air war, and other aspects are discussed. Lt. Cmdr. McDonagh.
Saddam’s attempt to create a mini Tet offensive during the battle of Kafji, his strategy for holding Kuwait and other objectives during the Allied offensive, and more. Lt. Cmdr. Dan McDonagh.
Industry seminar. “Surviving as an Independent Game Designer” Features many freelancers for the industry. Lead by Guy McLimore and Greg Poehlein, designers of Star Trek the Role Playing Game.