Come get the overview on two new systems, Dream Park and Banana Slugs Go To Rio and see what’s new for old favorites, Cyberpunk, Mekton, Teenagers From Outer Space.
How to adapt heraldry, its principles and meaning. Also, a basic lesson to help those with poor art skills create excellent coats of arms. Designer templates provided to all attendees.
How do you handle high-level PCs in fantasy games? Explore ways to run great high level games without a small army of monsters or a +17 Vorpal Whip! Learn the secrets of a number of new AD&D games!
What’s the difference between a good game & a great game? Blumber, Grau, Hannigan & Malony, GMs for the ICE Champions Games, offer advice to players & GMs on creating games that have impact.
Wargames during the World War II era. Fletcher Pratt was playing his famous naval war-game on ballroom floors in New York City. Find out what else was going on in the hobby. Maj. Matt Caffrey.
A frank talk about winning through superior role playing. Tips for players on how to stay alive, play smart, and even how to psych out the DM. Erick Wujcik presides.
The Hundred Year War is a multiplayer game on the GEnie Online Service that simulates the period of1337 to 1447 The game was designed by James Dunnigan and Al Nofi.