A simple, easy to learn and fun to play game of space combat, with simple yet elegant rules. Playesr fly colorful mdels of Colonial Vipers & Cylon Raiders of the BattleStar Galatica genre.
Description:
A simple, easy-to-learn, fun-to-play table-top game of space combat in Space. With simple yet elegant rules, players "fly" colorful models of Colonial Vipers and Cylon Raiders in 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, as each side attempts to shoot down the other team. Humans vrs Cylons.
A simple, easy to learn and fun to play game of space combat, with simple yet elegant rules. Playesr fly colorful mdels of Colonial Vipers & Cylon Raiders of the BattleStar Galatica genre.
Description:
A simple, easy-to-learn, fun-to-play table-top game of space combat in Space. With simple yet elegant rules, players "fly" colorful models of Colonial Vipers and Cylon Raiders in 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, as each side attempts to shoot down the other team. Humans vrs Cylons.
A simple, easy to learn and fun to play game of space combat, with simple yet elegant rules. Playesr fly colorful mdels of Colonial Vipers & Cylon Raiders of the BattleStar Galatica genre.
Description:
A simple, easy-to-learn, fun-to-play table-top game of space combat in Space. With simple yet elegant rules, players "fly" colorful models of Colonial Vipers and Cylon Raiders in 1/72 scale, using wooden "cockpit" control panels to determine maneuvers and telescoping poles to simulate multiple altitude levels, as each side attempts to shoot down the other team. Humans vrs Cylons.
This will be a 2-day event played in a Swiss style tournament with top cut playing the second day for top general. Those that don’t make the cut can play in a doubles tournament the second day.
Description:
For this event you will be required to build a Jihad Era restricted 350PV army according to the construction rules found on pages 2-3 of the tournament guide. Lists submissions should be sent in 2 weeks prior to the tournament for validation. This is a tournament so all rules around paint and proxies will be enforced.
This will be a 2-day event played in a Swiss style tournament with top cut playing the second day for top general. Those that don’t make the cut can play in a doubles tournament the second day.
Description:
For this event you will be required to build a Jihad Era restricted 350PV army according to the construction rules found on pages 2-3 of the tournament guide. Lists submissions should be sent in 2 weeks prior to the tournament for validation. This is a tournament so all rules around paint and proxies will be enforced.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.