Shifting desert sands uncovered the mortuary temple of Amenemhat, known for itsâ vast riches buried beneath in the Labyrinth of Hawara. Harbingers of Aegyptus marched to battle for control of the temple, as all of Aegyptus knows of the legendary labyrinth the size of a city and brimming with lost treasures. The ensuing battles spilled the blood of many heroes of Aegyptus and weakened the warbands so much so, that a Dark Harbinger was able to entrench itself and its minions within the Labyrinth. A council of Harbingers hastily decided to send their greatest heroes on a bold quest to rid the Labyrinth of this menace and unearth the mystical treasures of Hawara. Role-playing emphasized in this Egyptian based dungeon crawl.
Shifting desert sands uncovered the mortuary temple of Amenemhat, known for itsâ vast riches buried beneath in the Labyrinth of Hawara. Harbingers of Aegyptus marched to battle for control of the temple, as all of Aegyptus knows of the legendary labyrinth the size of a city and brimming with lost treasures. The ensuing battles spilled the blood of many heroes of Aegyptus and weakened the warbands so much so, that a Dark Harbinger was able to entrench itself and its minions within the Labyrinth. A council of Harbingers hastily decided to send their greatest heroes on a bold quest to rid the Labyrinth of this menace and unearth the mystical treasures of Hawara. Role-playing emphasized in this Egyptian based dungeon crawl.
An evil within the monolith has been calling forth the dead from nearby villages to come to the tower including the party's parents and grandparents. A cleric begs of you to stand guard this one night and stop all undead from entering. He will return at dawn to relieve you, if you can survive the night.
An ancient vault from the Second age of Middle Earth lies buried somewhere in no-manâs land. Will the contents turn the war in your favor or doom you all?
An ancient vault from the Second age of Middle Earth lies buried somewhere in no-manâs land. Will the contents turn the war in your favor or doom you all?
June 6, 1969. Your team has been following a known NVA sorcerer for 3 days and finally have him in sight as he disappears into a dark cave behind a small waterfall. Your orders are to retrieve the contents of his satchel and bring him out alive for interrogation at all costs. The sucess of this mission could have an effect of the outcome of the "war".
It's No Limit Texas Hold'em action played not with chips, but with dice! Each player buys in with 50 gaming dice and competes in a three-table No Limit tournament. Imagine going "all in" with a stack of over 300 dice! Join the mailing list at http://games.groups.yahoo.com/group/diceholdem/ for detailed rules and tournament discussion.
The year is 2055, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
For the crew of a Vodacce Warbird, life is always interesting. You have been hired by an Avalon explorer, who believes he has found the home of the Sidhe. He is mad of course, but he is paying you well. So you are surprised to find an uncharted planet matching his description. This adventure is based on 7th sea, in the year 2568. You can find background detail to this adventure at http://www.peregrine.madasafish.com/lovesblade/spaceindex.htm
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.