Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
You're in it. You know it. That special state of mind grabbed you the minute you saw your first Star Wars movie, ana it never really let go. Bill Slavicsek, author of The Guide to the Star Wars Universe, chats with fellow authors Timothy Zahn, Kevin J. Anderson, and Rebecca Moesta about the joys and ... Joys!... of our mutual condition.
AD&D All About DRAGON Magazine and DUNGEON ADVENTURES
Description:
Learn what the editors of DRAGON Magazine and DUNGEON Adventures want to see from contributors, find out what's in store for the coming year, and tell them you'd like to see in the magazine.
AD&D Designing a Campaign, Part III: Social Setting
Description:
Just how medieval do you want your fantasy? TSR's designers and editors discuss realisn versus playability and player expectation to help you find the right balance for your game.
Designing a Campaign, Part TV: The Player Characters So, where do the player characters fit in? Are they dime-a-dozen adventurers or the heroes of the age? How world-shaking is their impact? A look at the final, and most important, part of the world-building puzzle.
Come and get a character splattered by the best in the business. Tracey Hickman, game designer and co-author of the DragonLance Saga, hosts a hilarious, fast paced roleplaying adventure. Keep your wits about you because if may be the only thing that saves your characters life!
Meet the editors and columnists of Dragon Magazine to discuss the fine art of Dungeon Mastering, including creating your own campaign world and breathing life into it. Designing a Campaign, Part III: Social Setting Just how medieval do you want your fantasy? TSR designers and editors discuss realism versus playability and player expectations to help you find the right balance for your game.
AD&D Forgotten Realms: Author and Designer Reception
Description:
Come and meet your favorite authors and designers, including R.A. Salvatore, Ed Greenwood, and many others. We'll have refreshments and conversation in a friendly atmosphere. Remember to stop by the Wizards of the Coast autographing area first for your free invitation.
Elminster Speaks! Always entertaining and occasionally even honest, Elminster (Ed Greenwood) cuts up for the fans, abetted by designer Steven Schend (who ought to know better).
AD&D Forgotten Realms: Taking the Campaign Underwater
Description:
As shown by Sea of Fallen Stars, Mel Odom's "Threat from the Sea" series, and the upcoming The Wyrmskull Throne, Faerun is packed with opportunities for aquatic adventures. Find out how to incorporate underwater activity into your Realms campaign.
Find out what we have in store for the world of Greyhawk in the coming months. If you have questions for the Greyhawk writers and editors, this the place to be!
You've run the Temple of Elemental Evil ten times for your campaign, each time different. Join members of Team GREYHAWK in a round table discussion. Snare your secrets and maybe even learn something from your fellow master DMs of Oerth.
Sometimes finding new players for your regular AD&D games can be a challenge! Join us for a discussion of techniques, strategies, and advice tor locating, recruiting, and teaching new players.
Need some R&R? We Do! Come tell us what you think-good and bad-about recent AD&D products. Bring at least one "rant" ana one "rave." Then, talk to the people who bring it to you.
Need some R&R? We do! Come and tell us what you think - good and bad - about recent AD&D products. Bring at least one "rant" and one "rave." Then, talk to the people who bring it to you.
What terrible secret and horrible fates await heroes unlucky enough to enter the mists of lavenloft? Join members of Kargat as we discuss recent comings and goings on the Demiplane of Dread.
TSR's quick, flexible SAGA Game Rules have garnered accolades for their use in classic fantasy (DragonLance: FIFTH AGE Dramatic Adventure Game) and super-heroic adventure (MARVEL SUPER HEROES Adventure Game) products. Come discuss how you can apply this innovative, story-driven roleplaying game to any world - including your own.
Meet the designers and editors of the TSR 25th Anniversary products. What's new? What's the same? How do you like the originals? What do you think of the anniversary editions.
TSR's Sage, Skip Williams, and a panel of veterans consider the toughest problems from your roleplaying campaign. Bring a question for the panel or just sittack and enjoy the show.
Join our distinguished panel drawn from the ranks of some of today's most successful adventure gaming publishers, distributors, columnists and retailers to talk about the state of the industry. The 90's have been a time of tremendous change and growth. This is your chance to hear what the experts think about important trends in gaming, the dominance of trading card games, the decline, fall, and rescue of TSR, the renaissance of Games Workshop and tabletop miniature gaming, and the successes and failures of game lines both large and small.
What's broken in the Altemity game? What did you do to tune the game to your own campaign? What should we do to fix it? Come to this seminar and tell us all about the house rules you use in your own game, and swap ideas with all the other gamemasters present-including the TSR designers!
Come meet some of the key players on the Altemity team. They'll be around to sign anything you want signed, and Rich Baker will be there to sign his new Star*Drive novel. Or if you want just to come by and say hello, that's fine too! See you there!
Join members of the Star*Drive team as they talk about some of the events that have affected the Verge in the last year and hint at those that may influence its future. This is a very interactive session, so come ask your questions and share your thoughts with the creative staff!
What's it take to put together a star system for your Altemity game? Veteran game designers Bill Connors and Richard Baker take a look at the art - and science - of creating playable and believable worlds for a science fiction game. It took four billion years for the Earth to get where it is now; we'll cover the same ground in an hour!
Alternity House Rules What’s broken in the Alternity game? What did you do to tune the game to your own campaign? What should we do to fix it? Come to this seminar and tell us all about the house rules you use in your own game, and swap ideas with all the other Gamemasters present—including the TSR designers!
As part of the Game Fair's line of family programming this year's Science Fiction Saturday is pleased to offer free SF storytelling each day at the Kid's Place, Gen Con's own day care center. Bring your children ana while away an hour with one of our entertaining guests as storyteller. You won't be disappointed-and you'll treasure the special time with your kids. Or, take the opportunity to register your children (18months o 1 Ojears) with The Kids Place for quality care at reasonable prices.
As part of the Game Fair's line of family programming this year's Science Fiction Saturday is pleased to offer free SF storytelling each day at the Kid's Place, Gen Con's own day care center. Bring your children ana while away an hour with one of our entertaining guests as storyteller. You won't be disappointed-and you'll treasure the special time with your kids. Or, take the opportunity to register your children (18months o 10 years) with The Kids Place for quality care at reasonable prices.
As part of the Game Fair's line of family programming this year's Science Fiction Saturday is pleased to offer free SF storytelling each day at the Kid's Place, Gen Con's ; own day care center. Bring your children ana while away an hour with one of our entertaining guests as storyteller. You won't be disappointed-and you'll treasure the special time with your kids. Or, take the opportunity to register your children (18months j to 10 years) with The Kids Place for quality care at reasonable prices.
As part of the Game Fair's line of family programming this year's Science Fiction Saturday is pleased to offer free SF storytelling each day at the Kid's Place, Gen Con's own day care center. Bring your children and while away an hour with one of our entertaining guests as storyteller. You won't be disappointed-and you'll treasure the special time with your kids. Or, take the opportunity to register your children (18months to 10 years) with The Kids Place for quality care at reasonable prices.
Professional artist and industry lecturer Pamela Shanteau offers a free workshop for future illustrators. Learn proven SF painting techniques, helpful shortcuts (such as using projectors), and ideas for howto deal with problems of scale and other issues gemxme to the SF artist. This free, hour long workshop also covers course material inmirations and portfolio do's and don'ts.
Amazing Stories proudly presents, live and on stage - the indomitable, inscrutable, insufferable Dr. Sciense! The good doctor, along with his faithful friend Neal Barrett, Jr., steps out of the pages and into our faces to ponder questions that plague humankind about "Sciense ana other stuff that's hard to understand." Don't miss Inis one-of-a-kind answer man's hilarious premiere.
"It was a dark and stormy night..." Bulwer-Lytton look out! It's no secret that some memorable manuscripts cross an editor's desk-but often they're ones the editor would rather forget. Now our panel shares with you the best of the worst (all in good fun!) Hopeful authors can expect to learn about the don'ts... and the don'ts of unsolicited submissions.
Too good to be true, you say? Not on Science Fiction Saturday! Join Babylon 5 actors Julie Caidin Brown, Roblin Atkin Downes, and Walter Koenig, and author Neal Barrett, Jr. as they reminisce about the roles they played in bringing to life the SF sensation that was the last, best hope for mankind.
Two, two, two autographings in one! Babylon 5 fans can meet Julie Caiflin Brown, who plays Na'toth, and Roblin Akin Downes, also known as Byron the rogue telepath, at the Exhibit Hall's Autograph Area. Get there early for this session, as space is limited! This ticket does not guarantee you a space in line. It is merely a reminder of the time and place.
Major Zocchi tells of major RAF and Luftwaffe blunders as well as errors made in his Battle of Britain game design. Six exciting, new discoveries could have changed the battle. Gen Con Symposium.
Regardless of genre, all writers use certain tools to create good fiction. Author Kij Johnson discusses how to build plot and structure, characters, settings, dialogue, and narrative-all the building blocks that work together to make a short story or novel exciting.
Come and meet the Game Masters of the play-by-mail game Beyond the Stellar Empire(BSE). We will be discussing the current BSE system as well as the upcoming BSE 2000 game improvements. Pete and Neil from Rolling Thunder Games look forward to meeting our current (and future) Players.
Mr. Maker explains why Great Britain was forced to field the largest expeditionary force in its history, to fight a handful of farmers. He tells what made their guerilla warfare tactics so effective and the long term consequences. Gen Con Symposium.
Get your copy of AMAZING Stories magazine signed by Starcraft game designer Chris Metzen, whose story, "Revelations," in the Spring 1999 issue chronicles the first encounter between human and Zerg. Chris will be signing his other work as well, so bring your copies of Diablo, Starcraft, and Warcraft II to the Periodicals section of the Wizards of the Coast booth in the Exhibit Hall and meet the author!
Costuming for Fun & Competition: A Panel Discussion
Description:
A Panel of Costume Contest Winners and Professional Costumers will discuss various areas of costuming including Historical recreation, Sci-Fi and Fantasy originalities, Media mocking, and Tips on how to make the most out of your Costuming Contest experience. Questions and answers as time allows.
Just because you've gotten the words down on paper doesn't mean your short story or novel is done. But what's next? In this session author Kij Johnson covers the stages of the rewriting process and how to critique and edit your own hction.
Come and find out what Last Unicorn is doing with their Deep Space Nine RPG, and what they have got in mind for the upcoming year. Hosted by Steven S. Long, DS9 RPG Line Developer.
Come and find out what Last Unicom is doing with their Deep Space Nine RPG, and what they have got in mind for the upcoming year. Hosted by Steven S. Long, DS9 RPG Line Developer.
Robert Bledsaw discusses general considerations when developing an on-going fantasy roleplaying campaign. Magic and the elements of fantasy, which make each campaign unique ana interesting, Defining the depth of play and setting the limits of expectations. The preconceptions wnieh mustsbe identified and discussed with your group of players. Pace and flow of the game in a randomly determined series of events such as cross- country travel. The amount of effort put into adventures, which your players avoid, shoula not be wasted,The advantages and disadvantages of computer assisted judging. A brief and incomprehensive review of computer programs that help in the design stages. Adjusting all the above to a science fiction role playinq campaiqn.
Spend and evening among the stars! Dine personally with Babylon 5 actress Julie Caitlin Brown! The first six people to register will receive dinner, an autograph, and pleasant conversation with Na'loth herself at a fine restaurant Saturday evening near the Convention Center, All proceeds go to charity, so seize this chance of a lifetime AND help others at the same time!
Spend and evening among the stars! Dine personally with Game Fair's Author Guest of honor Kevin J. Anderson! The first six people to register will receive dinner, an autograph, and pleasant conversation. All proceeds go to charity, so seize this chance ol a lifetime AND help others at the same time!
Spend and evening among the stars! Dine personally with Game Fiction Guest of Honor, Warwick Davis! The first six people to register will receive dinner, an autograph, and pleasant conversation with this fabulous celebrity at a fine restaurant Saturday evening near the convention center. All proceeds go to charity, so seize this chance of a lifetime AND help others at the same time!
Kevin J. Anderson tells you about the new trilogy of Dune Prequels, which he co- authored with Brian Hubert in a personal tribute to the late Frank Herbert. The first novel in the "Prelude to Dune" series. House Atreides, debuts in October and chronicles the early lives of Baron Harkonnen, Duke Leto, Lady Jessica, Duncan Idaho, and other favorites. A Herbert-Anderson Dune short story in the current Amazing Stories magazine gives readers an early taste on the new series.
Hal yawm! Now, at last, the Dune RPG has arrived. Join its creator in this informal hajra journey of seeking aiming to penetrate the mysteries shrouding this year's most jnticipated release. Following a brief presentation and informal Q&A session opens the he Dune RPG.
Hal Yawml Now, at last, the Dune RPG has arrived. Join its creator durina this informal hajra-a 'journey of seeking' aiming to penetrate the mysteries shrouding this year's most anticipated release. Following a brief presentation, an informal Q&A session opens the floor to general questions, giving you an exclusive opportunity to explore the making of the Dune RPG.
Early Development of Roleplaying Games-Robert Bledsaw shares how he developed his Middle Earth role playing campaign and his group's assumptions regarding the correct way to plav a role playing game. The evolution of campaign rules and coordinating the activities of divergent players takes an unexpected turn. How he turned this campaign into a series of products. The purpose of a roleplaying adventure gaming product is defined. The philosophy of gaming is decided Dy consensus and modified by experience Incorporating Dave Ameson's First Fantasy Campaign into the Judges Guild campaign universe. Plans for bringing the Judges Guild universe into homes via the Internet and th changes necessary to bring to do this.
Give us your feedback! Hosted by the Convention Director and several staff members. 1:45 Unl We want to know what you liked and didn't like about Gen Con '99. Give us ideas on how to make 2000 even better!
Mr. Maker explains what happened from 1754 to 1760, as the British, French, 200 Colonists, Iroquois, and other Indian nations struggled for dominance and control over North America. Gen Con Symposium.
Designers and creators from Precedence Entertainment, producers of the Babylon 5 Collectible Card game, the IMMORTAL RPG and the forthcoming Tomb Raider and Wheel of Time CCGs will discuss their upcoming releases, exciting new products, and answer questions about the game design process. Free card and game samples will be handed out.
Yesterday the future looked like a ray guns and rocket ships. Today the future looks like cyberware and FTL travel. What might the future look like tomorrow.
...or Roleplaying Game Masters. Explore the interaction of GM and Roleplaying Games gamers. Presentation of roleplaying styles, discussion of GMs that encourage roleplaying. Don Prust hosts, ourworld.compuserve.com/homepages/lnfinitelnc
This panel will be a kick-off to the Gen Con event for distributors who want to maximize the impact of the show on their distribution businesses. We'll present information on the other seminars in this track. We'll talk about ways to meet effectively with the company representatives from Wizards of the Coast, who's at the show, and what their job functions are. We'll talk about the events we've scheduled that relates to getting consumers interested at all levels to our products.
This panel will be a kick-off to the Gen Con event for retailers who want to maximize the impact of the show on their stores. We'll present information on the other seminars and events in this track. We'll talk about how to utilize the exhibit floor to good advantage. We'll note things to look for. questions to ask players, and other ways to use the show as a way to get a feeling for what's hot and what's not in the gaming industry.
Join one of the founding fathers of adventure gaming to discuss the history of the hobby. Dave Arneson shares his experiences as co-designer of the original Dungeons & Dragons game and the creative force of the longest-running campaign: Blackmoor.
Unseen powers, elder gods, deathless killers - there's more than one way to frighten a PC! come chat with TSR designers and editors about what you think makes a great horror game.
Major Zocchi tells everything you need to know to succeed in the game business. Copyrights, patents, trademarks, costs, royalties, pricing, profit margins, discounts, timing releases, agents, and getting someone else to publish your design, will be covered. Gen Con Symposium.
From paper based games to electronic games to novels and lots of places in between. Artist Guest of Honor Keith Parkinson will lead a discussion on what it takes to market your art so that it gets published.
Top-rate first-person shooter 3D graphics combined with artificial intelligence roleplaying elements - in a full-body VR environment? Well, such a game may not exist now, but we may not be as far from it as you think. Industry experts listen to your ideas and share with you the secrets of the new technology that await us on the other side of the millennium.
This is a panel that is designed to get feedback from our customers about what they like and don't like about our products, and what they'd do differently if they were running the show. Again we want to ask lots of auestions and listen to lots of responses. This panel is open to all Gen Con attendees, but is going to be focused on products, not channel issues.
We're going to make this panel very focused on getting ideas and feedback from retailers and distributors. We want them to talk to us about what they would do in our shoes. We're not going to talk about what we're doing; this is going to be a session where we ask lots of auestions and do a lot of listening. This is a panel for industry professionals-not for tne average fan attendee.
Get your copy of Dragon Magazine and Dungeon Adventures signed by artist Jeff Easley, whose recent work graces the covers of Dragon issue 254 and 260 and Dungeon issue 69. Jeff will be signing his other work as well, so bring your Easley collection to the Periodicals section of the Wizards of the Coast booth in the Exhibit Hall and meet the artist!
Jody Lynn Nye, talented fantasy and science fiction novelist, will be on hand to sign her new book, School of light, published by Baen Books, and scheduled for release in July. Jody is also the well-known co-author with Anne McCaffrey, of The Dragonlovers Guide to Pern and four novels with Piers Anthony of The Visual Guide to Xanth, as well as her own Mythology series, among other books. Held in autograph area of hall.
Julie Caitlin Brown, known in Babylon 5 circles as Na'toth, meet fans and signs autograph at the Precedence Booth in the Exhibit Hall. (See map elsewhere in this book for booth location.) One free autograph per person; photos and books available for sale at the booth. No ticket required, first come first served. Participation is limited! This ticket does not guarantee you a space in line, it is merely a reminder of the time and place.