Civil war brews. The good governess of the land lies dying, and she has no heir. To avoid unnecessary bloodshed, the city's high councilor calls together representatives of the city-state's great powers to decide the land's fate. This elegant live action game focuses on personal power politics. Rules will be simple with some improv elements used. Role playing and negotiation stressed.
Take some great 50's B-movies like 'I was a Teenage Werewolf,''It Came from Above,''Assault on Party Beach,' and even worse fare, and puree in a blender. Pour the resulting schlock mixture into a bowl. Add large sprinkles of angst, romance and actual horror. Bake for 6 hours. Serves up to 35. Marc Blumberg and Drew Novick GM.
The local leaders of the 12 Tribes gather for the Regent's Meeting, but they have been instructed to leave their Retainers behind and something is obviously amiss. Live-Action Play an Immortal of serious power using the Diceless Theatre system. Characters provided. Costuming not required but always appreciated - www.invisiblewar.com to download the free 248 page Player's Guide!
Indianapolis has been besieged by enemies both within the domain and its residents, and from the outside for the past year. With the yearly gathering looming on the horizon, rumors and queries fly about which dignitaries will be arriving; and how the state of the domain will fare in such eyes. Between the visitors with their own agendas and the ongoing problems, one only can wonder what will happen to ensure the streets donât run crimson.
Indianapolis has been besieged by enemies both within the domain and its residents, and from the outside for the past year. With the yearly gathering looming on the horizon, rumors and queries fly about which dignitaries will be arriving; and how the state of the domain will fare in such eyes. Between the visitors with their own agendas and the ongoing problems, one only can wonder what will happen to ensure the streets donât run crimson.
It's chess gone wild, in its SIXTEENTH YEAR! Each player takes the role of a Mighty Warrior, Cunning Thief, Pious Priest, Mysterious Mage, or Commanding Monarch. Throwing all semblance of strategy out the window, the Light and Dark sides proceed to use their special abilities to destroy the opposing side. No experience necessary, rules taught. Enjoy the mayhem!
It's chess gone wild, in its SIXTEENTH YEAR! Each player takes the role of a Mighty Warrior, Cunning Thief, Pious Priest, Mysterious Mage, or Commanding Monarch. Throwing all semblance of strategy out the window, the Light and Dark sides proceed to use their special abilities to destroy the opposing side. No experience necessary, rules taught. Enjoy the mayhem!
It's chess gone wild, in its SIXTEENTH YEAR! Each player takes the role of a Mighty Warrior, Cunning Thief, Pious Priest, Mysterious Mage, or Commanding Monarch. Throwing all semblance of strategy out the window, the Light and Dark sides proceed to use their special abilities to destroy the opposing side. No experience necessary, rules taught. Enjoy the mayhem!
Indianapolis' Hierarch is stepping down and any new resident of the city can vote on the Leadership. Seekers for political power or ancient Artifacts compete for access to the labyrinthine Athenaeum. Intrigue and suspense blend with high adventure and mystery in the World of Darkness. New Players welcome! Adult themes. Play one day or both!
Indianapolis' Hierarch is stepping down and any new resident of the city can vote on the Leadership. Seekers for political power or ancient Artifacts compete for access to the labyrinthine Athenaeum. Intrigue and suspense blend with high adventure and mystery in the World of Darkness. New Players welcome! Adult themes. Play one day or both!