This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This one-hour seminar will feature a nice presentation by hardcore True Dungeon veterans (Dungeon Delvers Anonymous) who will outline different aspects of how True Dungeon works. This is a great seminar to attend before your first True Dungeon adventure.
This one-hour seminar will feature a nice presentation by hardcore True Dungeon veterans (Dungeon Delvers Anonymous) who will outline different aspects of how True Dungeon works. This is a great seminar to attend before your first True Dungeon adventure.
This one-hour Q&A will reveal all the questions you might have about this year's True Dungeon adventures. The answers to the puzzles are revealed, and suggestions on how to improve the event are discussed. The event begins, however, with a quick 'TD Gold Piece' auction of TD memorabilia -- including the last of the Arcane Recipe tokens!
This combat gauntlet tells the story of how the party finds the location of the Lair of the Sea-Lich. Players must set sail for the waters of Brinewater Bay to learn the location of the Lair of the Sea-Lich from the dreaded orc-pirate Bloodbeard. The battle will rage above and below the Bay's black waters. No XP, Treasure Coins or participation tokens awarded for TG. Nightmare available if whole party agrees. You must arrive 15 minutes early.
This combat gauntlet tells the story of how the party finds the location of the Lair of the Sea-Lich. Players must set sail for the waters of Brinewater Bay to learn the location of the Lair of the Sea-Lich from the dreaded orc-pirate Bloodbeard. The battle will rage above and below the Bay's black waters. No XP, Treasure Coins or participation tokens awarded for TG. Nightmare available if whole party agrees. You must arrive 15 minutes early.
This combat gauntlet tells the story of how the party finds the location of the Lair of the Sea-Lich. Players must set sail for the waters of Brinewater Bay to learn the location of the Lair of the Sea-Lich from the dreaded orc-pirate Bloodbeard. The battle will rage above and below the Bay's black waters. No XP, Treasure Coins or participation tokens awarded for TG. Nightmare available if whole party agrees. You must arrive 15 minutes early.