Everyone gets the same Reaper miniature, the same Reaper paints, the same Reaper brush - and the same 45 minutes! Compete for fun and prizes in any of our sessions held throughout the convention. Each session is a different miniature that you get to keep! Final session is a Speed Championship on Sunday to determine the "Speediest Brush of the Best"! Can you race the clock and be judged the best and speediest painter?
Everyone gets the same Reaper miniature, the same Reaper paints, the same Reaper brush - and the same 45 minutes! Compete for fun and prizes in any of our sessions held throughout the convention. Each session is a different miniature that you get to keep! Final session is a Speed Championship on Sunday to determine the "Speediest Brush of the Best"! Can you race the clock and be judged the best and speediest painter?
Industry legend Sandra Garrity gives insights into taking your sculpting to the skies. Tips and tricks for all sorts of winged creatures, including how to get the textures of scales or feathers just right. Some materials, including sculpting apoxy, will be provided.
Renowned sculptor Tom Mason covers building dwarf armatures, how dwarf proportions differ from other humanoids, and posing dwarfs in natural and dynamic poses. Also hands-on demonstrations on sculpting common details, such as facial features and runes. Students provided putty, wire for making an armature, a pre-cast dwarf armature, and sculpting tools for use during the class.
Renowned sculptor Tom Mason covers building dwarf armatures, how dwarf proportions differ from other humanoids, and posing dwarfs in natural and dynamic poses. Also hands-on demonstrations on sculpting common details, such as facial features and runes. Students provided putty, wire for making an armature, a pre-cast dwarf armature, and sculpting tools for use during the class.
Renowned sculptor Tom Mason covers building dwarf armatures, how dwarf proportions differ from other humanoids, and posing dwarfs in natural and dynamic poses. Also hands-on demonstrations on sculpting common details, such as facial features and runes. Students provided putty, wire for making an armature, a pre-cast dwarf armature, and sculpting tools for use during the class.
Learn the step-by-step process of sculpting human hands and feet in "green stuff". Gene will cover fists, a hand holding a weapon, boots, splayed hands, and bare feet.  Materials: Students are welcome to bring their own sculpting tools. An instructional pamphlet, tools, and putty will be supplied for the duration of the class.
This class will cover everything you need to know about sculpting the human face. Gene will walk you step-by-step through the processes of sculpting a face in "green stuff". Materials: Students are welcome to bring their own sculpting tools. An instructional pamphlet, tools, and putty will be supplied for the duration of the class.
Gene will walk you step-by-step through the process of sculpting textures in "green stuff". The class will cover Fur, Hair, Scales, Chainmail, Chain, Wood, Fire, and more!  Materials: Students are welcome to bring their own sculpting tools. An instructional pamphlet, tools, and putty will be supplied for the duration of the class.
Learn how to make, pose, and bulk out your own armatures using wire and "green stuff". Gene will also be covering the use pre-cast armatures and dollies as well. Materials: Students are welcome to bring their own sculpting tools. An instructional pamphlet, tools, and putty will be supplied for the duration of the class.