King Lazarus has called you, his old friends,
to his deathbed. It seems that he wants you to find his only son, now exiled. But there’s this demon, and he’s got an old feud with King Laz...
For a century, the Human-Elven War has raged. Now the key lies with an uneasy allegiance of man and Elf and a Druid’s prophecy. The young ones must meet the ancient ones thrice.’
You are one of a selected few to risk life and limb to bravely throw yourself into a dungeon that none have survived. The time has come to enter that forsaken place, the Dungeon of Pojoha.
The little old lady has lost her magic goose and she needs your help. Follow the bouncing goose prints through a mad mage’s playground. Pun-filled fun for 8 pre-rolled characters, levels 5-7.
Granny Grim’s goose is loose on the Outer Planes. Can you bring her back home, along with all her magic eggs? A round trip egg-stravaganza for 8 pre-rolled characters, levels
5-7. Bring a sense of humor!
Granny Grim is hopping mad as Lucy, the Magic Goose follows a handsome, long-eared interloper down a madcap path to mayhem and adventure. 8 pre-rolled characters, levels 5-7 provided.
“Know,0 Prince, that between the years when the oceans drank Atlantis and the gleaming cities,and the years of the rise of the sons of Aryas, there was an Age undreamed
of.."
The prices are exorbitant in this inn even if it is the only bar within 200 miles. You want to see the manager, you say? You might find it a ghastly experience. Role-playing and humor a must!!
Well, campers, are you ready for a real challenge? These monsters aren’t going to roll over and die. Why? Because they’re players too! Play a PC in an encounter you’ll never forget.
Some benevolent, precocious, horror-loving dragons are in search of those greater ghosts who can age anything! Why? Well, dragons become stronger as they age... Role-playing stressed.
Your party has been coerced into locating the legendary “Lost City of the Mages” and a special tome hidden therein. But what is this rumor of another force with the same goal?
The city-state of Nyre-War is immersed in twilight. Nothing seems amiss except for the time of day, for it’s noon! What does the eerie month of growing darkness portend when the lights go out?
Defeat of the archmage’s plan, rescue Princess Dorothy and return her safely to North Point all before King Henry returns from his hunting. . . trip or else! A role-playing, puzzlesolving adventure.
Lord Steiger calls for volunteers to take the remains of Oxmyx to the Wizards Burial Grounds on Mystic Island. Lord Steiger will provide magic items made by Durand. Pregenerated characters.
Find your way there and find the Rod of Seven Parts! The pieces are scattered throughout the museum. Easy to enter and hard to leave. Run your own Good or Neutral hero (Level 9-12) or provided.