21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
21 different classes/professions/races with exotic weapons/scrolls/familiars move on a checkerboard floor thru a 4' x 6' wooden dungeon, searching for gold guarded by old-school monsters/traps.
Description:
Players move miniatures & gather gold to win. The maxed-out characters have every exotic weapon, scroll, familiar, & companion you ever wanted but never got. Winners’ free final RND Sunday AM. To get Au from guardian monsters (a miniature exists for almost every monster in the Manual), you may try talking, sleeping, trading, scaring, feeding, ignoring, tiptoeing, distracting, tricking, poisoning, bargaining, robbing, avoiding, neutralizing, pick pocketing, even killing, or doing what you deem necessary. Remember, your primary purpose is to successfully gather Au (not kill), & monsters usually have an exposed bag of Au on the side of their body, on the floor/wall, or in a chest. You may take a souvenir from each locked chest that you open. There is one particular monster you may keep if you defeat it. Each time you return to play, your character receives 3 extra HP [hit points].
4-round tournament. Bring 4 pre-drafted 300 point armies (20 figure limit, no Marvel). Any figure used in an army cannot be used in any other armies.
Description:
16-player, 4 round tournament. Players bring four pre-drafted 300 point Heroscape armies (20 figure limit, no Marvel). Any figure used in an army cannot be used in any other armies.
Players must write all 4 armies on a 3x5 card at the start of the tournament. Prizes awarded.
4-round tournament. Bring 4 pre-drafted 400 point armies (20 figures max; No Marvel). No figure can be used in more than 1 army.
Description:
Open to all players, 16 positions. 4-round tournament. Players bring 4 pre-drafted 400 point armies (20 figures max; No Marvel). No figure can be used in more than 1 army. You must write your four armies down on a 3x5 card at the beginning of the tournament. Prizes awarded.
Fast paced space battle using a system that is easy to learn. Pick a pre fab ship or create your own. Young adults & parents especially welcome.
Description:
Fast paced battle for a group of mineral rich asteroids. Easy to learn rules get you into the action fast. Pick a pre fab ship or create your own using a quick design system. A perfect opportunity for GM wanting to bring ship to ship combat into a role playing setting or dedicated miniatures players who want to finish large battles in a timely manner. Copy of the Abothia Prime rules will be provided to all players while quantity lasts. I encourage young adults and parents to attend as it is a great way to grow the space miniatures hobby. (Play will pause for the Costume Contest/Walk through if it occurs during out time slot.) If game fills up, I can take extra people with Generic Tickets.